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 Post subject: Voxel Editor question
PostPosted: Thu May 28, 2015 4:31 am 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
Is it possible to change the model skeleton? For a good image of what im trying to do, I'm making a new class or soldier in a faction that is 2/3 the size of the normal vanilla skeleton size. I need the arms to at least be able to be lowered and then i can possibly work around other issues. This would be amazing if possible and would allow me to finish numerous other plans. Only thing i worry about is the effect on animations and possible hit boxes of objects in game.


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PostPosted: Thu May 28, 2015 4:34 am 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
I have the same question cause if this is possible I am going to start working on a spider drone mod.... mostly to see if I can figure out animations, get a weapon made that the player can not use, and get a AI to spawn from a deploy.....

(I would be making auto guns... but you can't make the AI 100% immobile... well you can give it a speed debuff that makes it immobile... yes I am trying to make an auto gun.)

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PostPosted: Wed Dec 20, 2017 12:10 am 
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Joined: Wed Dec 20, 2017 12:09 am
Posts: 3
Was there no answer to this question? I've recently ran into this same issue


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PostPosted: Wed Dec 20, 2017 11:12 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
I guess it is? Not sure if anyone tried it.

You'd edit it the same way it was created originally, directly in a character xml file.

Code:
    <skeleton>
        <particle x="0.500000" y="55.500000" z="0.500000" invMass="15.000000" id="50" name="head" bodyAreaHint="2" />
        <particle x="0.500000" y="48.500000" z="0.500000" invMass="10.000000" id="45" name="neck" bodyAreaHint="2" />
        <particle x="-6.500000" y="45.500000" z="0.500000" invMass="8.000000" id="15" name="rightshoulder" bodyAreaHint="2" />
        <particle x="7.500000" y="45.500000" z="0.500000" invMass="8.000000" id="25" name="leftshoulder" bodyAreaHint="2" />
        <particle x="-14.500000" y="45.500000" z="0.500000" invMass="70.000000" id="12274576" name="rightelbow" bodyAreaHint="2" />
        <particle x="15.500000" y="45.500000" z="0.500000" invMass="70.000000" id="12273840" name="leftelbow" bodyAreaHint="2" />
        <particle x="-21.500000" y="44.500000" z="0.500000" invMass="200.000000" id="12274112" name="righthand" bodyAreaHint="2" />
        <particle x="22.500000" y="44.500000" z="0.500000" invMass="200.000000" id="12273488" name="lefthand" bodyAreaHint="2" />
        <particle x="0.500000" y="35.500000" z="0.500000" invMass="10.000000" id="1" name="midspine" bodyAreaHint="1" />
        <particle x="-4.500000" y="28.500000" z="0.500000" invMass="10.000000" id="10" name="righthip" bodyAreaHint="1" />
        <particle x="5.500000" y="28.500000" z="0.500000" invMass="10.000000" id="20" name="lefthip" bodyAreaHint="1" />
        <particle x="-4.500000" y="13.500000" z="0.500000" invMass="15.000000" id="12285328" name="rightknee" bodyAreaHint="1" />
        <particle x="5.500000" y="13.500000" z="0.500000" invMass="15.000000" id="21" name="leftknee" bodyAreaHint="1" />
        <particle x="-4.500000" y="0.500000" z="0.500000" invMass="20.000000" id="12285680" name="rightfoot" bodyAreaHint="1" />
        <particle x="5.500000" y="0.500000" z="0.500000" invMass="20.000000" id="22" name="leftfoot" bodyAreaHint="1" />
        <stick a="12285680" b="12285328" />
        <stick a="12285328" b="10" />
        <stick a="10" b="20" />
        <stick a="20" b="21" />
        <stick a="21" b="22" />
        <stick a="10" b="1" />
        <stick a="1" b="15" />
        <stick a="15" b="25" />
        <stick a="20" b="1" />
        <stick a="1" b="25" />
        <stick a="25" b="12273840" />
        <stick a="12273840" b="12273488" />
        <stick a="15" b="12274576" />
        <stick a="12274576" b="12274112" />
        <stick a="15" b="45" />
        <stick a="45" b="25" />
        <stick a="45" b="50" />
    </skeleton>


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PostPosted: Fri Dec 29, 2017 12:58 am 
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Joined: Wed Dec 20, 2017 12:09 am
Posts: 3
Thanks! It works


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