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 Post subject: Animating
PostPosted: Mon May 11, 2015 10:53 pm 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
I've read that animations are made through a 3d model app. Does the actual model need to be converted for the 3d modeling app or is it just the skeleton for the soldiers needed?


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 Post subject: Re: Animating
PostPosted: Mon May 11, 2015 11:48 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
viewtopic.php?f=4&t=363

Has everything you need to know about animating. :) That tool does both the voxel editing (the "3d modeling" in the game, so to speak) and the animations for soldiers. No, no conversions necessary. Although you will need to launch the voxel editor with both a soldier model and the animations file.


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 Post subject: Re: Animating
PostPosted: Tue May 12, 2015 10:12 pm 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
Only issue I'm having is opening the editor to where it allows me to animate or to actually drag areas of the body. I typed in cmd- rwr.editor soldier_a1.xml soldier_animations.xml . The model opened up but didnt allow me to tinker with it and animate it like I thought it would. The Tutorial you sent me to is awesome though. It just didnt tell me how to open and animate a model.


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 Post subject: Re: Animating
PostPosted: Wed May 13, 2015 1:02 am 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Did you hit the number "2" and then click on the "Select & Move" button? Same process you have to go through with the normal voxel editing, it won't let you do anything until you click an option on the left side of the screen. Just when you hit the number "2", it switches to the animation mode.


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 Post subject: Re: Animating
PostPosted: Wed May 13, 2015 1:21 am 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
The Soldier wrote:
Did you hit the number "2" and then click on the "Select & Move" button? Same process you have to go through with the normal voxel editing, it won't let you do anything until you click an option on the left side of the screen. Just when you hit the number "2", it switches to the animation mode.

OOOHHH. :oops: welp I'm very stupid. Thx again


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 Post subject: Re: Animating
PostPosted: Wed May 13, 2015 1:52 am 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
I've tried numerous times at animating, I clicked the timeline at each frame and then clicked new animation when done then hit save and I couldnt find the animation in the soldier_animation.xml or in the file of the soldier .xml i used. I tried the same thing but didn't clikc new animation then but still nothing. I have no clue where I should be looking for the animation and or possibly I am not saving correctly.


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 Post subject: Re: Animating
PostPosted: Wed May 13, 2015 8:12 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
When you edit an animation, it overwrites the animation that you were editing unless you press create new animation - which starts you from scratch, which is usually a lot harder. Try not to use the entire "soldier_animations.xml" - it's just too large and unwieldy to be workable. Here's my layout of the soldier_animations file (which I've renamed to "b.xml" to simplify the command prompt message):
Code:
<animations>
    <animation loop="0" end="1.140000" speed="0.500000" comment="reloading, flip left, revolver">
        <frame time="0.000000">
            <position x="-0.995668" y="55.551552" z="0.164213" />
            <position x="-0.654966" y="48.573368" z="0.598787" />
            <position x="-6.517905" y="45.624840" z="4.576976" />
            <position x="5.190133" y="45.112663" z="-2.849375" />
            <position x="-6.021244" y="44.230759" z="12.450706" />
            <position x="8.693733" y="38.104336" z="-4.461673" />
            <position x="-6.021244" y="44.230759" z="19.488283" />
            <position x="9.725967" y="31.149961" z="-5.217430" />
            <position x="-1.077580" y="35.322517" z="0.874707" />
            <position x="-5.124651" y="28.351248" z="3.696151" />
            <position x="3.416056" y="28.409811" z="-1.517928" />
            <position x="-8.219771" y="13.917140" z="6.340977" />
            <position x="5.728513" y="13.643060" z="-0.495910" />
            <position x="-9.471902" y="1.083165" z="7.948585" />
            <position x="6.962823" y="0.725944" z="-1.286222" />
            <control key="magazine" value="0" />
        </frame>
        </a_whole_bunch_of_frames_later>
    </animation>
</animations>


It's a single animation that makes the process simpler and more direct. Just use the left and right arrow keys to cycle the frames and edit them.


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 Post subject: Re: Animating
PostPosted: Wed May 13, 2015 10:33 pm 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
The Soldier wrote:
When you edit an animation, it overwrites the animation that you were editing unless you press create new animation - which starts you from scratch, which is usually a lot harder. Try not to use the entire "soldier_animations.xml" - it's just too large and unwieldy to be workable. Here's my layout of the soldier_animations file (which I've renamed to "b.xml" to simplify the command prompt message):
Code:
<animations>
    <animation loop="0" end="1.140000" speed="0.500000" comment="reloading, flip left, revolver">
        <frame time="0.000000">
            <position x="-0.995668" y="55.551552" z="0.164213" />
            <position x="-0.654966" y="48.573368" z="0.598787" />
            <position x="-6.517905" y="45.624840" z="4.576976" />
            <position x="5.190133" y="45.112663" z="-2.849375" />
            <position x="-6.021244" y="44.230759" z="12.450706" />
            <position x="8.693733" y="38.104336" z="-4.461673" />
            <position x="-6.021244" y="44.230759" z="19.488283" />
            <position x="9.725967" y="31.149961" z="-5.217430" />
            <position x="-1.077580" y="35.322517" z="0.874707" />
            <position x="-5.124651" y="28.351248" z="3.696151" />
            <position x="3.416056" y="28.409811" z="-1.517928" />
            <position x="-8.219771" y="13.917140" z="6.340977" />
            <position x="5.728513" y="13.643060" z="-0.495910" />
            <position x="-9.471902" y="1.083165" z="7.948585" />
            <position x="6.962823" y="0.725944" z="-1.286222" />
            <control key="magazine" value="0" />
        </frame>
        </a_whole_bunch_of_frames_later>
    </animation>
</animations>


It's a single animation that makes the process simpler and more direct. Just use the left and right arrow keys to cycle the frames and edit them.


Did you copy and paste that animation into a random model so you could edit it?

*EDIT* I got it working, I now understand you have to open an model.xml and then a model.xml that only has the animation code to be able to tinker with it :D


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