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Faction-Specific Dialogue http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=2267 |
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Author: | Ramsoos [ Thu Apr 16, 2015 9:28 pm ] |
Post subject: | Faction-Specific Dialogue |
Just a quick question about dialogue. Can you make dialogue faction-specific? This way, different factions would have different manners of speaking. Could this be done through mods, or is it impossible at the moment. Thanks. |
Author: | The Soldier [ Thu Apr 16, 2015 9:44 pm ] |
Post subject: | Re: Faction-Specific Dialogue |
It's possible, simply modify the default.character file and you can get different chats for triggers. If you want each faction to have a different way of saying things, copy the default.character file, name it something else, modify it, and then go into the <insert faction name here>.xml and find the character filename line and replace the referenced file name. |
Author: | Ramsoos [ Thu Apr 16, 2015 10:30 pm ] |
Post subject: | Re: Faction-Specific Dialogue |
Thanks Soldier. Also, does RWR support different fonts, such as Wingdings? Don't ask. |
Author: | The Soldier [ Thu Apr 16, 2015 10:43 pm ] |
Post subject: | Re: Faction-Specific Dialogue |
Ramsoos wrote: Thanks Soldier. Also, does RWR support different fonts, such as Wingdings? Don't ask. I think you can change the font, but I haven't seen much in the way of different fonts for different factions. |
Author: | Ramsoos [ Fri Apr 17, 2015 12:11 am ] |
Post subject: | Re: Faction-Specific Dialogue |
I have an issue. Everything else is working fine, but when I hit "H" to use the radio, I get no comment from my character, nor the commander. There is dialogue there in the .character file, though. Any solution? EDIT: Further testing reveals that I get comments from one faction, but not the other two. To clarify, I get dialogue on all three factions when calling in something. It's the initial exchange that happens when you bring up the menu that is missing. EDIT2: As it turns out, I had forgotten to put endquotes on the end of the initial comment, so it canceled out the entire dialogue piece. Issue resolved. |
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