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Fire diminish and fire grow step? http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=2214 |
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Author: | Crash39 [ Mon Apr 06, 2015 8:42 pm ] |
Post subject: | Fire diminish and fire grow step? |
What on earth does " sustained_fire_grow_step=" and "sustained_fire_diminish_rate=" mean? They're in the .weapon files, is it the spread of the rounds? |
Author: | JackMayol [ Tue Apr 07, 2015 8:54 am ] |
Post subject: | Re: Fire diminish and fire grow step? |
Crash39 wrote: What on earth does " sustained_fire_grow_step=" and "sustained_fire_diminish_rate=" mean? They're in the .weapon files, is it the spread of the rounds? The sustained_fire_grow_step represents the spread increase on each shot (the higher, the worse) The sustained_fire_diminish_rate represents the recovery rate. (the lower, the worse) |
Author: | Avoh [ Tue Apr 07, 2015 6:28 pm ] |
Post subject: | Re: Fire diminish and fire grow step? |
JackMayol wrote: The sustained_fire_grow_step represents the spread increase on each shot (the higher, the worse) The sustained_fire_diminish_rate represents the recovery rate. (the lower, the worse) +1 tag name = weapon class, used for squad.xml files (AI squad equipment) ??? retrigger_time = time between bullets, basically accuracy_factor = starting accuracy i think? grow_step = recoil (higher = more recoil) diminish_rate = recovery (higher = faster accuracy return) can_shoot_standing = obvious... can_shoot_crouch = obvious... magazine_size = obvious... suppressed = adds suppressed weapon stats to your gun name = name your gun displays in-game class = full auto, burst, single, etc (1/2/3/4) projectile_speed = bullet travel time commonness value = how often you'll find AI using it (lower = more rare) inventory encumbrance = weight of a weapon (lower = more in backpack without negative effects) price = RP price of weapon kill_probability = % chance per bullet impact to insta-kill kill_decay_start_time = lethality drop-off start kill_decay_end_time = total lethality loss |
Author: | The Soldier [ Tue Apr 07, 2015 7:17 pm ] |
Post subject: | Re: Fire diminish and fire grow step? |
"class" is whether or not the weapon is burst, fully automatic, single shot, or semi-automatic. Which number relates to which, can't recall off the top of my head. "kill_decay_start_time" is how long it takes before the bullet starts to lose it's base "kill_probability", and "kill_decay_end_time" is how long after the bullet has been fired before the bullet becomes completely ineffective, without a chance to kill. |
Author: | Crash39 [ Tue Apr 07, 2015 8:06 pm ] |
Post subject: | Re: Fire diminish and fire grow step? |
Wow thank you guys, now everything is pretty clear! EDIT: Lastly, is weak hand hold offset the position of the hand on the handguard/rail? I was going to play with it but figured I would ask |
Author: | harrified [ Wed Apr 08, 2015 12:12 am ] |
Post subject: | Re: Fire diminish and fire grow step? |
weak_hand_hold is for aligning the gun model during the reload animation |
Author: | Crash39 [ Wed Apr 08, 2015 1:05 am ] |
Post subject: | Re: Fire diminish and fire grow step? |
Oh I see, thanks! |
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