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Fire diminish and fire grow step?
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=2214
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Author:  Crash39 [ Mon Apr 06, 2015 8:42 pm ]
Post subject:  Fire diminish and fire grow step?

What on earth does " sustained_fire_grow_step=" and "sustained_fire_diminish_rate=" mean? They're in the .weapon files, is it the spread of the rounds?

Author:  JackMayol [ Tue Apr 07, 2015 8:54 am ]
Post subject:  Re: Fire diminish and fire grow step?

Crash39 wrote:
What on earth does " sustained_fire_grow_step=" and "sustained_fire_diminish_rate=" mean? They're in the .weapon files, is it the spread of the rounds?


The sustained_fire_grow_step represents the spread increase on each shot (the higher, the worse)
The sustained_fire_diminish_rate represents the recovery rate. (the lower, the worse)

Author:  Avoh [ Tue Apr 07, 2015 6:28 pm ]
Post subject:  Re: Fire diminish and fire grow step?

JackMayol wrote:
The sustained_fire_grow_step represents the spread increase on each shot (the higher, the worse)
The sustained_fire_diminish_rate represents the recovery rate. (the lower, the worse)


+1

tag name = weapon class, used for squad.xml files (AI squad equipment) ???
retrigger_time = time between bullets, basically
accuracy_factor = starting accuracy i think?
grow_step = recoil (higher = more recoil)
diminish_rate = recovery (higher = faster accuracy return)
can_shoot_standing = obvious...
can_shoot_crouch = obvious...
magazine_size = obvious...
suppressed = adds suppressed weapon stats to your gun
name = name your gun displays in-game
class = full auto, burst, single, etc (1/2/3/4)
projectile_speed = bullet travel time
commonness value = how often you'll find AI using it (lower = more rare)
inventory encumbrance = weight of a weapon (lower = more in backpack without negative effects)
price = RP price of weapon
kill_probability = % chance per bullet impact to insta-kill
kill_decay_start_time = lethality drop-off start
kill_decay_end_time = total lethality loss

Author:  The Soldier [ Tue Apr 07, 2015 7:17 pm ]
Post subject:  Re: Fire diminish and fire grow step?

"class" is whether or not the weapon is burst, fully automatic, single shot, or semi-automatic. Which number relates to which, can't recall off the top of my head.

"kill_decay_start_time" is how long it takes before the bullet starts to lose it's base "kill_probability", and "kill_decay_end_time" is how long after the bullet has been fired before the bullet becomes completely ineffective, without a chance to kill.

Author:  Crash39 [ Tue Apr 07, 2015 8:06 pm ]
Post subject:  Re: Fire diminish and fire grow step?

Wow thank you guys, now everything is pretty clear!

EDIT: Lastly, is weak hand hold offset the position of the hand on the handguard/rail?
I was going to play with it but figured I would ask

Author:  harrified [ Wed Apr 08, 2015 12:12 am ]
Post subject:  Re: Fire diminish and fire grow step?

weak_hand_hold is for aligning the gun model during the reload animation

Author:  Crash39 [ Wed Apr 08, 2015 1:05 am ]
Post subject:  Re: Fire diminish and fire grow step?

Oh I see, thanks!

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