It is currently Wed Apr 30, 2025 6:23 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 47 List provided by EpocDotFr | Players online 80


All times are UTC




Post new topic Reply to topic  [ 7 posts ] 
Author Message
PostPosted: Mon Apr 06, 2015 8:42 pm 
Offline
User avatar

Joined: Sun Apr 05, 2015 12:27 am
Posts: 9
What on earth does " sustained_fire_grow_step=" and "sustained_fire_diminish_rate=" mean? They're in the .weapon files, is it the spread of the rounds?

_________________
I can't decide between Greencollars and Graybelts
Image


Top
 Profile  
 
PostPosted: Tue Apr 07, 2015 8:54 am 
Offline
User avatar

Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Crash39 wrote:
What on earth does " sustained_fire_grow_step=" and "sustained_fire_diminish_rate=" mean? They're in the .weapon files, is it the spread of the rounds?


The sustained_fire_grow_step represents the spread increase on each shot (the higher, the worse)
The sustained_fire_diminish_rate represents the recovery rate. (the lower, the worse)


Top
 Profile  
 
PostPosted: Tue Apr 07, 2015 6:28 pm 
Offline

Joined: Sun Apr 05, 2015 8:33 pm
Posts: 26
JackMayol wrote:
The sustained_fire_grow_step represents the spread increase on each shot (the higher, the worse)
The sustained_fire_diminish_rate represents the recovery rate. (the lower, the worse)


+1

tag name = weapon class, used for squad.xml files (AI squad equipment) ???
retrigger_time = time between bullets, basically
accuracy_factor = starting accuracy i think?
grow_step = recoil (higher = more recoil)
diminish_rate = recovery (higher = faster accuracy return)
can_shoot_standing = obvious...
can_shoot_crouch = obvious...
magazine_size = obvious...
suppressed = adds suppressed weapon stats to your gun
name = name your gun displays in-game
class = full auto, burst, single, etc (1/2/3/4)
projectile_speed = bullet travel time
commonness value = how often you'll find AI using it (lower = more rare)
inventory encumbrance = weight of a weapon (lower = more in backpack without negative effects)
price = RP price of weapon
kill_probability = % chance per bullet impact to insta-kill
kill_decay_start_time = lethality drop-off start
kill_decay_end_time = total lethality loss


Last edited by Avoh on Wed Apr 08, 2015 12:15 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Tue Apr 07, 2015 7:17 pm 
Offline

Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
"class" is whether or not the weapon is burst, fully automatic, single shot, or semi-automatic. Which number relates to which, can't recall off the top of my head.

"kill_decay_start_time" is how long it takes before the bullet starts to lose it's base "kill_probability", and "kill_decay_end_time" is how long after the bullet has been fired before the bullet becomes completely ineffective, without a chance to kill.


Top
 Profile  
 
PostPosted: Tue Apr 07, 2015 8:06 pm 
Offline
User avatar

Joined: Sun Apr 05, 2015 12:27 am
Posts: 9
Wow thank you guys, now everything is pretty clear!

EDIT: Lastly, is weak hand hold offset the position of the hand on the handguard/rail?
I was going to play with it but figured I would ask

_________________
I can't decide between Greencollars and Graybelts
Image


Top
 Profile  
 
PostPosted: Wed Apr 08, 2015 12:12 am 
Offline
User avatar

Joined: Mon Apr 30, 2012 7:07 am
Posts: 77
weak_hand_hold is for aligning the gun model during the reload animation

_________________
██████████████████████████████████████████████████████████████
Image
██████████████████████████████████████████████████████████████
~ * ~ * G R E Y * ~ * ~ * P R I D E * ~ * ~


Top
 Profile  
 
PostPosted: Wed Apr 08, 2015 1:05 am 
Offline
User avatar

Joined: Sun Apr 05, 2015 12:27 am
Posts: 9
Oh I see, thanks!

_________________
I can't decide between Greencollars and Graybelts
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group