JackMayol wrote:
The sustained_fire_grow_step represents the spread increase on each shot (the higher, the worse)
The sustained_fire_diminish_rate represents the recovery rate. (the lower, the worse)
+1
tag name = weapon class, used for squad.xml files (AI squad equipment) ???
retrigger_time = time between bullets, basically
accuracy_factor = starting accuracy i think?
grow_step = recoil (higher = more recoil)
diminish_rate = recovery (higher = faster accuracy return)
can_shoot_standing = obvious...
can_shoot_crouch = obvious...
magazine_size = obvious...
suppressed = adds suppressed weapon stats to your gun
name = name your gun displays in-game
class = full auto, burst, single, etc (1/2/3/4)
projectile_speed = bullet travel time
commonness value = how often you'll find AI using it (lower = more rare)
inventory encumbrance = weight of a weapon (lower = more in backpack without negative effects)
price = RP price of weapon
kill_probability = % chance per bullet impact to insta-kill
kill_decay_start_time = lethality drop-off start
kill_decay_end_time = total lethality loss