If you're trying to make a weapon that's already in the game use your new texture, go into that weapons .weapon file --- media > packages > vanilla > weapons
So if for example I re-did the ak-47 texture:
1: Open ak47.weapon in notepad++
2: Ctrl + f, <model filename="assault_rifle1.xml" />
From what I'm seeing weapons pull their
textures AND models from the
MODEL FILES, so making a .png, or whatever format for textures, won't do anything no matter how hard you try. >.>
You need a voxel editor like this:
viewtopic.php?f=7&t=114That one in the link currently allows you to change the colors of the voxels, aka the "textures". In the future they plan on letting you actually move the voxels around and such.
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MODEL FILE FORMAT: R G B = textures for voxels, A = alpha?
<voxels>
<voxel x="-5" y="4" z="0" r="0.070313" g="0.070313" b="0.070313" a="1.000000" />
<voxel x="-6" y="4" z="0" r="0.132813" g="0.132813" b="0.132813" a="1.000000" />
<voxel x="-7" y="4" z="0" r="0.132813" g="0.132813" b="0.132813" a="1.000000" />
<voxel x="-8" y="4" z="0" r="0.132813" g="0.132813" b="0.132813" a="1.000000" />
<voxel x="-9" y="4" z="0" r="0.132813" g="0.132813" b="0.132813" a="1.000000" />
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