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RUNNING WITH RIFLES Multiplayer

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PostPosted: Mon Feb 16, 2015 8:23 pm 
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Joined: Sun Feb 15, 2015 4:38 pm
Posts: 20
pasik wrote:
Crashes and load errors are a common thing that happen when creating mods when the game encounters unexpected configs. Crashes are of course nasty in that they tell you very little what was wrong as the game itself wasn't prepared for anything wrong to happen where it happened anyway.


i had some experince in modding in other games. So yeah, that a good point.

pasik wrote:
Usually you can still solve the issues by going divide & conquer on them. Go back and start with small amount of changes, verify they work, and keep adding. Once it breaks, you'll know which particular item or change broke it.

Actually, i make this mod in that way. Cause i used to do things in that way.
And it is second good point.
Alright, i gave up a lot too fast, i got it. Thanks you.


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PostPosted: Mon Feb 16, 2015 9:14 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Viet King wrote:
Alright, i gave up a lot too fast, i got it. Thanks you.

Not saying that necessarily, I know it can be frustrating, especially with the long reload times.

Often there are some shortcuts that can help with testing like this. For example, you can launch directly into a map of your choice with the overlay of your choice by using command line parameters such as map=media/packages/vanilla/maps/lobby overlay=media/overlays/zombies. That at least avoids one map load step. By default, lobby map loads a faction named green.xml, but you can change that by just having a file map_config.xml in your overlay folder with content like
Code:
<?xml version="1.0" encoding="utf-8"?>
<map_config>
   <faction file="your_custom_faction_filename_here.xml" />
   <weapon file="all_weapons.xml" />
   <projectile file="all_throwables.xml" />
   <carry_item file="all_carry_items.xml" />
   <vehicle file="all_vehicles.xml" />
   <call file="all_calls.xml" />
</map_config>


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PostPosted: Tue Feb 17, 2015 5:17 am 
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Joined: Sun Feb 15, 2015 4:38 pm
Posts: 20
pasik wrote:
Often there are some shortcuts that can help with testing like this. For example, you can launch directly into a map of your choice with the overlay of your choice by using command line parameters such as map=media/packages/vanilla/maps/lobby overlay=media/overlays/zombies. That at least avoids one map load step. By default, lobby map loads a faction named green.xml, but you can change that by just having a file map_config.xml in your overlay folder with content like
Code:
<?xml version="1.0" encoding="utf-8"?>
<map_config>
   <faction file="your_custom_faction_filename_here.xml" />
   <weapon file="all_weapons.xml" />
   <projectile file="all_throwables.xml" />
   <carry_item file="all_carry_items.xml" />
   <vehicle file="all_vehicles.xml" />
   <call file="all_calls.xml" />
</map_config>

Okay then, I'll try.


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