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Updating your mod http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=1948 |
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Author: | Testpilot14 [ Wed Dec 10, 2014 3:02 am ] |
Post subject: | Updating your mod |
It turns out that when I made my mod, it was a poorly chosen patch or update to start it. Mainly because there has been so many amazing new features added since 0.98.4. I have an idea of how to update it, but I'm just asking if there is a more efficient way than copying and pasting the changes in the newest update data (mainly because I'm too lazy ) ![]() |
Author: | The Soldier [ Wed Dec 10, 2014 8:18 pm ] |
Post subject: | Re: Updating your mod |
Erm, didn't you ask me about this? I did PM you back if I remember. If the mod isn't a total conversion (like the WWI mod is), then make sure your all_weapons.xml and all_vehicles.xml are up to date. In any mod, make sure the soldier_animations.xml is up to date. All three of these usually involve just having your mod's things at the end of the .xml file, and just copy-and-pasting it at the end of the new .xml file (obviously not the one in the game files, the one in your own mod). |
Author: | Testpilot14 [ Wed Dec 10, 2014 10:40 pm ] |
Post subject: | Re: Updating your mod |
The Soldier wrote: Erm, didn't you ask me about this? I did PM you back if I remember. If the mod isn't a total conversion (like the WWI mod is), then make sure your all_weapons.xml and all_vehicles.xml are up to date. In any mod, make sure the soldier_animations.xml is up to date. All three of these usually involve just having your mod's things at the end of the .xml file, and just copy-and-pasting it at the end of the new .xml file (obviously not the one in the game files, the one in your own mod). ![]() ![]() ![]() |
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