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More Classes Mod http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=1875 |
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Author: | Testpilot14 [ Thu Oct 16, 2014 9:33 pm ] |
Post subject: | More Classes Mod |
This is my first mod I have ever designed for this game ![]() AI: Classes (For all 3 factions) Sniper- Mainly carry snipers(of course) with my custom made Ghillie suit Juggernaut- Medium armored soldier that can take a decent amount of bullets before taking him down, mainly carries M60e4 Brute- robotic soldier armed with a powerful infantry "stomping" LMG and a high amount of armor Spec-ops- Excels compared to the grunt in every way, have different models, tougher armor, and better weaponry Stealth Soldiers- Extremely helpful with sneak attacks and holding key areas Medic- Unarmed, carries one medkit Rifleman- Normally stick in packs, carry either an SKS rifle or M416 carbine. Similar to the casual grunt in intelligence and armor Riot Control Squad- main purpose is for either repelling or reinforcing an attack. Carry shotguns, shields, and armor Note: All classes are available to be called in as reinforcements Ghillie suit does not affect stealth of a unit(just for show). Also leave feedback on if you want me to leave the Ghillie suit available to players Some reinforcement calls have been removed to decrease clutter Some custom weapons, but they do not have any images. Suggestions are welcomed Pictures: http://steamcommunity.com/sharedfiles/f ... =326105655 http://steamcommunity.com/sharedfiles/f ... =326105552 http://steamcommunity.com/sharedfiles/f ... =326105628 http://steamcommunity.com/sharedfiles/f ... =326105509 Download: http://www.mediafire.com/download/1vrv3 ... lasses.rar |
Author: | Testpilot14 [ Sun Oct 19, 2014 10:26 pm ] |
Post subject: | Re: More Classes Mod |
New Version! Added images for custom weapons Added costumes for the Stealth soldiers and Ghillie suits for free available in the armory. And I decreased the cost for the silenced weapons of all the factions to 2 RP. The Juggernaut suit is also implemented but costs 80 RP to buy in the armory. Worked on resolving issue with snipers spawning with ridiculous amounts of armor also. Download: http://www.mediafire.com/download/0eotf ... .1_Mod.rar |
Author: | Testpilot14 [ Wed Nov 05, 2014 3:18 am ] |
Post subject: | Re: More Classes Mod |
Decided to work on my Mod some and added some new features. The mod is now in version 0.2 Weapons: Replaced SVD dragunov with the SV 98 sniper Added new classes: Special Agent - better version of the specops with new models Squad Leader - look a little different than normal grunts but with a shoulder pad and higher XP Other changes: - Updated and changed some models for the normal grunt - Also changed the Juggernaut expense to 120 rp - made some vests and weapons change running speed - fixed sniper issue with spawning only with juggernaut armor - removed brute call in and added new call for reinforcements Download: http://www.mediafire.com/download/6zbce ... .2_Mod.rar |
Author: | Opt_0 [ Wed Nov 05, 2014 5:58 am ] |
Post subject: | Re: More Classes Mod |
So I have never really tried mods for RWR, and know very little about it for this game. Does it mess up the base game? I'd really like to try your mod out, looks kind of cool. But I really don't want to not have vanilla. So buddy how's it work, for a layman like me? |
Author: | Testpilot14 [ Wed Nov 05, 2014 9:05 pm ] |
Post subject: | Re: More Classes Mod |
Well what helped me extremely was tutorial videos. I had also downloaded other people's mods to test and to observe how others had designed theirs. Then I had self taught myself how to type in the code. Making Models and Images is my favorite task of making a mod in my opinion though. Weapons on the other hand is something that I am very horrible at ![]() ![]() |
Author: | Zephyr_OnomNomNom [ Mon Nov 10, 2014 12:53 pm ] |
Post subject: | Re: More Classes Mod |
"I NEED THIS FOR MY MOD :D" |
Author: | alexgmcm [ Sun Nov 30, 2014 7:15 pm ] |
Post subject: | Re: More Classes Mod |
This mod is awesome as I was thinking of making the ghillie suit and power armour and your juggernaut and ghillie class models are really decent. Out of interest how much can one modify the scale of the models before the animations need to be redone? I guess it's to do with the skeleton definition (i.e. there will be awful clipping if the arms etc. are much thicker around the skeleton than the animations were designed for) I might experiment with extending the ghillie suit so he has more stuff hanging off him like this fellow: ![]() Also I wonder just how much bigger than the usual unit one can make the juggernauts etc. I suppose the skeleton might be less of an issue there as the proportions are the same you are just enlarging everything. |
Author: | Testpilot14 [ Sun Nov 30, 2014 9:47 pm ] |
Post subject: | Re: More Classes Mod |
alexgmcm wrote: This mod is awesome as I was thinking of making the ghillie suit and power armour and your juggernaut and ghillie class models are really decent. Out of interest how much can one modify the scale of the models before the animations need to be redone? Thank you very much ![]() ![]() If you make the Ghillie suit more realistic and make animations for it that would be AWESOME. So good luck on your endeavor! ![]() |
Author: | Testpilot14 [ Sun Nov 30, 2014 9:53 pm ] |
Post subject: | Re: More Classes Mod |
Opt_0 wrote: So I have never really tried mods for RWR, and know very little about it for this game. Does it mess up the base game? I'd really like to try your mod out, looks kind of cool. But I really don't want to not have vanilla. So buddy how's it work, for a layman like me? Forgot to answer your question about if the mod messes up the vanilla game. If you search up a tutorial either on the forums or on youtube for installing the mod, then that would help better than I can. The mod does not effect the actual vanilla game because you have the choice to activate it when you start a new quick match. Although I don't have a clue how to play online with a mod at the moment. So you do not have to worry about the mod harming your multiplayer experience. But before you install any mods I would make a backup of the game files just in case ![]() |
Author: | alexgmcm [ Sun Nov 30, 2014 11:13 pm ] |
Post subject: | Re: More Classes Mod |
Testpilot14 wrote: Opt_0 wrote: So I have never really tried mods for RWR, and know very little about it for this game. Does it mess up the base game? I'd really like to try your mod out, looks kind of cool. But I really don't want to not have vanilla. So buddy how's it work, for a layman like me? Forgot to answer your question about if the mod messes up the vanilla game. If you search up a tutorial either on the forums or on youtube for installing the mod, then that would help better than I can. The mod does not effect the actual vanilla game because you have the choice to activate it when you start a new quick match. Although I don't have a clue how to play online with a mod at the moment. So you do not have to worry about the mod harming your multiplayer experience. But before you install any mods I would make a backup of the game files just in case ![]() I presume to play with the mod online one would have to run a server that was running the mod? This is interesting actually - also I realised the game is in full 3d as it is on the ogre3d engine, this allows for so many more possibilities like helicopters etc. - I'm really glad the devs chose to use a 3d engine for a top-down game as although it seems overkill (after all one could do top down in 2d surely?) it is more natural and flexible as the 3rd dimension is really there, you don't have to fake it. |
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