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Multiple trigger classes for projectiles
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=1813
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Author:  Master Blaster [ Sat Aug 16, 2014 9:16 pm ]
Post subject:  Multiple trigger classes for projectiles

Is there any way to have both impact and time_to_live trigger classes on a projectile? I basically want to have mines that explode on contact, but that will also explode or just disappear after a short time.

Author:  pasik [ Sat Aug 16, 2014 9:41 pm ]
Post subject:  Re: Multiple trigger classes for projectiles

Not possible right now, but I will extend the support to multiple trigger-result pairs at some point, probably 0.99.

Author:  Master Blaster [ Sat Aug 16, 2014 10:00 pm ]
Post subject:  Re: Multiple trigger classes for projectiles

Thanks, that's great.

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