So the title is pretty wacked out, I know...
But, here, I will explain myself.
So, first I make two factions. Great.
Now, I customize them to be very specific to their style. Lookin' good!
Start to build out some new support items, really just modifications of mortar and artillery, but changed dramatically. Swell!
The two factions are so different, that the planes dropping the payloads look nothing alike, and I want them to have different payloads per faction... PROBLEM!!!
So here is where I am stuck and a bit frustrated

I will illustrate with some quoted info:
Quote:
// RWR will internally extend shadow material names with Simple/Integrated
- This is from the shadow_airplane_flyby.particle file. It is used to generate the pretty little shadow that you see zipping over the battlefield when you bring in paratroopers.
Now in my mod, I want planes to drop bombs, and as I had mentioned, the planes from the two factions look very different even in a basic shadow detail. So that is point #1... Point #2? The splitting of calls per faction!!!
Is there something here that I'm just not getting? From the way I see, we have this workflow:
Quote:
factions/all_factions -> factions/green OR factions/grey OR factions/brown -> weapons/all_calls
Do you see what I mean? There is no way that I know of to say, hey Green team, here's your calls, and hey Grey team, here's your calls!
So point #1..... and point #2..... Does anyone have any ideas how to get around this? And please, if I am blatantly dumbass-edly missing something, please point it out, I take no offence for help given.