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 Post subject: Halo Mod
PostPosted: Fri Jul 19, 2013 6:11 am 
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Joined: Thu Jul 18, 2013 6:40 pm
Posts: 4
Location: Finland
This post is kind of a placeholder since I haven't released anything yet. Just so that no-one else starts working on the same thing!

I have so far modeled a group of the most common UNSC weapons. I'll probably have my first release here when I have got the weapon stats and sounds sorted out, and also the soldier models.

Unfortunately my time is limited because of work, but I should probably be ready with the first version within the next couple of weeks. ;)


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 Post subject: Re: Halo Mod
PostPosted: Fri Jul 19, 2013 6:14 pm 
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Joined: Fri Mar 29, 2013 7:44 pm
Posts: 31
Dude you're my hero. :o


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 Post subject: Re: Halo Mod
PostPosted: Fri Jul 19, 2013 6:34 pm 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
Good luck! would love to see!

ComJak

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 Post subject: Re: Halo Mod
PostPosted: Sat Jul 20, 2013 12:52 am 
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Joined: Wed Jun 12, 2013 4:39 pm
Posts: 59
Location: Canada
ComJak wrote:
Good luck! would love to see!

ComJak


Would also love to see a map making tutorial, ComJak.

Also, looking forward to this!


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 Post subject: Re: Halo Mod
PostPosted: Sat Jul 20, 2013 1:13 pm 
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Joined: Sun Apr 29, 2012 4:50 pm
Posts: 133
I can't wait :D
Are you going to make any covenant weapons?

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 Post subject: Re: Halo Mod
PostPosted: Sat Jul 20, 2013 1:47 pm 
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Joined: Thu Jul 18, 2013 6:40 pm
Posts: 4
Location: Finland
MrNuckFuggets wrote:
I can't wait :D
Are you going to make any covenant weapons?

The primary target for now is the UNSC. If I succeed well, I'm definitely going to try with covenant stuff. The covenant is a heavily "class"-based faction, and I think I read here somewhere that vanilla will be more class-friendly in the future, so that will probably be a good point for me to start the implementation of a new faction. Not that I couldn't let the humans play with a few alien weapons as well. If I just get the plasma projectiles pulled off.
Also, I'll probably try doing a warthog once the mg-mounted car gets released, that vehicle would be quite essential to any Halo mod.


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 Post subject: Re: Halo Mod
PostPosted: Sun Jul 21, 2013 3:58 pm 
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Joined: Fri Mar 29, 2013 7:44 pm
Posts: 31
Blgflg... I can't wait... :shock:


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