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Sawed-off Shotgun http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=1283 |
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Author: | Visionhunter [ Fri Jul 05, 2013 11:35 pm ] |
Post subject: | Sawed-off Shotgun |
Never made a mod for anything ever, but I have been playing around with weapon, call and vehicle stats a bit lately. Just tried turning the NeoStad into a Sawed-off shotgun. Idea is to make it the ideal weapon for close-combat, but close-combat only. What worked: Clip size reduced to 2 Accuracy greatly decreased Projectiles per shot greatly increased Kill ratio slightly increased What didn't work: Bullet spread. How can I alter this? Reloading both bullets in a single action. How can I alter this? Being able to fire both barrels in very quick succession. How can I alter this? |
Author: | MrNuckFuggets [ Sat Jul 06, 2013 1:04 am ] |
Post subject: | Re: Sawed-off Shotgun |
Visionhunter wrote: What didn't work: Bullet spread. How can I alter this? Reloading both bullets in a single action. How can I alter this? Being able to fire both barrels in very quick succession. How can I alter this? The accuracy is the bullet spread. There isn't a way to change one without changing the other. Change reload_one_at_a_time="1" to 0 or remove that line entirely if you want it to reload in one animation. You may have to change the animation for this to work. Change the class to 4 and add the line burst_shots="1" to the specifications. This is how the Benelli works. |
Author: | Visionhunter [ Sat Jul 06, 2013 10:15 am ] |
Post subject: | Re: Sawed-off Shotgun |
MrNuckFuggets wrote: Change reload_one_at_a_time="1" to 0 or remove that line entirely if you want it to reload in one animation. You may have to change the animation for this to work. I tried doing the former but it just ended up in an endless reload loop animation. What animation would you suggest I use? Thanks! |
Author: | joneau [ Sat Jul 06, 2013 3:15 pm ] |
Post subject: | Re: Sawed-off Shotgun |
Visionhunter wrote: MrNuckFuggets wrote: Change reload_one_at_a_time="1" to 0 or remove that line entirely if you want it to reload in one animation. You may have to change the animation for this to work. I tried doing the former but it just ended up in an endless reload loop animation. What animation would you suggest I use? Thanks! use the mossberg animations, or modify the sawed off from mossberg |
Author: | MrNuckFuggets [ Sat Jul 06, 2013 5:12 pm ] |
Post subject: | Re: Sawed-off Shotgun |
I would suggest using animation 11, the assault rifle reload animation, unless you want to make a new one. It's the fastest non-looping animation. |
Author: | joneau [ Sat Jul 06, 2013 7:15 pm ] |
Post subject: | Re: Sawed-off Shotgun |
no wait saved off... add there parameters clip in and out from assault rifle animations and one time reload. i think should be near |
Author: | Visionhunter [ Sat Jul 06, 2013 11:45 pm ] |
Post subject: | Re: Sawed-off Shotgun |
joneau wrote: no wait saved off... add there parameters clip in and out from assault rifle animations and one time reload. i think should be near ... In English...? |
Author: | joneau [ Sun Jul 07, 2013 5:48 am ] |
Post subject: | Re: Sawed-off Shotgun |
that is english ![]() yeah well cant quite remember how those should be. clip size 2, one time reload, remove cycle parameter, that does do it but after youve shot those 2 guns it just bugs the shooting then, thats the only problem. possibly if some parameters are taken from assault rifle the cycle isnt necessary but the one time reload might be interesting ![]() |
Author: | Papa [ Sun Jul 07, 2013 10:40 am ] |
Post subject: | Re: Sawed-off Shotgun |
I suggest making your own animation, use a template and modify things like time, etc. It's what I did when I customized my weapons, and worked fine for my sawn-off mod. |
Author: | Visionhunter [ Sun Jul 07, 2013 1:02 pm ] |
Post subject: | Re: Sawed-off Shotgun |
Papa wrote: my sawn-off mod. Link? |
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