
pasik wrote:
Have you noticed if the rotation is incorrect in a specific pattern or is it random? Usually rotation issues in RWR seem to be related to where the soldier is facing.
It is incorrect in a pattern. Whenever I rotate the character, the axe rotates as well.
pasik wrote:
Hmm.. by "melee weapon" do you mean you're replacing the knife bound with stab key or making a primary/secondary weapon using similar methods as with medikit?
It's a seperate weapon, not a replacement of the knife model.
pasik wrote:
Did you enable one hand carry on it like with medikit? Medikit seems to behave fairly ok, except that there are some cases related to switching weapon by pickup/equip/swap that make the old carry mode stay on making the medikit carried wrong in animations, usually it fixes itself by pressing shoot or how was it.
Does this apply to two-handed weapons?