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 Post subject: RwR Modding Suite
PostPosted: Sat Feb 16, 2013 1:52 pm 
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Joined: Thu Feb 14, 2013 5:15 pm
Posts: 4
Hi forums!

Working on a couple of things at the moment including a large mod that adds alot of support weapons like silenced rifles and rare guns.
Something you might be interested in though is my work on a specialized RwR voxel modelling and gun creation program, the plan is to have a one stop program in a 2d perspective that will be able to create voxel gun models and the configuration files for them in a user friendly, easy to understand but not watered down format.
I'm using the backend for a game I was developing but cancelled to save time, could take a while because of writing conversion files from xml model and weapon formats that my program can understand and real life work as a furniture restorer :lol: .
At the moment the plan is to release this to the community for free.
I Will leave image updates and progress in this thread.
Update: another new image of the startup menu.
Attachment:
rwrvoxeleditor02.png
rwrvoxeleditor02.png [ 230.89 KiB | Viewed 13885 times ]


Last edited by StoneCrow on Thu Mar 14, 2013 11:16 pm, edited 1 time in total.

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 Post subject: Re: RwR Modding Suite
PostPosted: Thu Feb 21, 2013 5:29 pm 
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Joined: Sun Jan 27, 2013 2:22 am
Posts: 93
Location: With Jackmayols' mom.
Looking forward to giving this ago!
I can't belive nobody has commented yet.

So can you edit/create weapon stats in this program as well?

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"For the strength of the Wolf is the Pack, and the strength of the Pack is the Wolf."  Oo Rah Marine Corp.


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 Post subject: Re: RwR Modding Suite
PostPosted: Thu Feb 21, 2013 5:47 pm 
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Posts: 4
Yeah it's meant as an alternative to the official dev tools, I'm just building the menu system at the moment so there'll me more screens soon.


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 Post subject: Re: RwR Modding Suite
PostPosted: Thu Feb 21, 2013 5:49 pm 
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Joined: Sun Jan 27, 2013 2:22 am
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Location: With Jackmayols' mom.
Ok forgot to ask about some features.

I'd love the ability to "save" custom colors, forinstance, I'm makeing a player model and I'm makeing camo for them, I'd love to save the colors for the next player model I make....if that makes any sense....

The ability to select voxels and copy and paste. for instance, I'm building playermodel1 and I want to transfer the backpack to playermodel3 without started the whole model over.

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"For the strength of the Wolf is the Pack, and the strength of the Pack is the Wolf."  Oo Rah Marine Corp.


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 Post subject: Re: RwR Modding Suite
PostPosted: Thu Mar 14, 2013 11:19 pm 
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Joined: Thu Feb 14, 2013 5:15 pm
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Well at the moment I'm working for a barebones release, so just aiming to support weapons in a plan style view with 3d full view added in later.
Files work in the games save folder, so to edit stuff you copy it there or make it new into that folder then copy it into the game, this is mostly to avoid breaking peoples copies of the game with their half finished game files. There are 2 files for every project that you use the weapon and the model and a third one just for the program that tracks actions so you can undo, holds palettes and things like that for each project. So it will be possible to copy across and edit the model from one project into another or the palette of colours used or anything like that.
TLDR, yeah you can do that, but not with character models when I release.

Release isn't super soon or anything, I'm just hoping no mod breaking changes come between then and now haha

EDIT: New screenshot up showing the access menu, progress is slow due to job and other projects (accounting program and various games). Though file management is about a third of the program and once this is done the next big part will be the voxel editor. Will update again when there is enough news to grab a new screenie.


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