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RUNNING WITH RIFLES Multiplayer

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 Post subject: Re: Modding questions
PostPosted: Sat Mar 16, 2013 8:06 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
Is it possible to make a third faction in a map without the game crashing?


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 Post subject: Re: Modding questions
PostPosted: Sat Mar 16, 2013 8:27 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
ZnasVecKo wrote:
Is it possible to make a third faction in a map without the game crashing?


No :)


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 Post subject: Re: Modding questions
PostPosted: Sat Mar 16, 2013 9:01 pm 
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Joined: Sat May 19, 2012 10:00 am
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Location: Belgrade, Serbia
Arg! Why?


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 Post subject: Re: Modding questions
PostPosted: Sat Mar 16, 2013 9:55 pm 
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ZnasVecKo wrote:
Arg! Why?


:) The game only recognizes two factions, goodies and baddies, as it was made in January 2011. The idea of generalizing it to support any amount of factions in the battle has been on my mind ever since, but other features are considered of higher priority.


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 Post subject: Re: Modding questions
PostPosted: Sat Mar 16, 2013 10:20 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
Well, more important features come first.


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 Post subject: Re: Modding questions
PostPosted: Wed Mar 20, 2013 6:30 pm 
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Joined: Sat May 19, 2012 10:00 am
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Location: Belgrade, Serbia
Why does the grenade register you throwing it as an "impact" trigger!?


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 Post subject: Re: Modding questions
PostPosted: Wed Mar 20, 2013 7:08 pm 
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ZnasVecKo wrote:
Why does the grenade register you throwing it as an "impact" trigger!?


Haha, so it does :) You've been spying on our suicide nuke bomber discussion on IRC, haven't you? :lol:

I'll fix that for 0.85.


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 Post subject: Re: Modding questions
PostPosted: Wed Mar 20, 2013 7:27 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
I must find that discussion! And what's best, it fits with being able to have more than one grenade type at a time in the next patch!


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 Post subject: Re: Modding questions
PostPosted: Sun Mar 24, 2013 8:55 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
Is it possible to make a "grenade" projectile with a "hit" result class and damage determined in the .projectile file?


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 Post subject: Re: Modding questions
PostPosted: Sun Mar 24, 2013 9:17 pm 
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ZnasVecKo wrote:
Is it possible to make a "grenade" projectile with a "hit" result class and damage determined in the .projectile file?


Should be, doesn't it work?


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