joneau wrote:
true new animations are needed too ( i dont actually know anyone from community which is good at animations except game devs of course)
Speaking of animations, here's how to do it, basically
http://www.modulaatio.com/runningwithrifles/videos/rwr_editor.avi. I don't even know where I was going with that.. a dance move with a kick? It also shows what kind of problems you can end up with if you go over the top with the limbs

After you're roughly done with the animation, you switch to view 1, save and quit, you open up soldier_animations.xml in notepad or similar, edit the key frame timestamps so that they make more sense with what you had in mind, adjust the playback speed, and refer to the animation in a weapon specification using the animation index, and start trial & error in a map that loads fast and gets you the correct weapon to start with.
Figuring out what the index for your animation is can be tricky, but using the comments in soldier_animations.xml and checking the indices used in riot_shield.xml, you should be able to connect the dots.
I'll help with that by allowing referring to animations using textual keys, but that'll come a bit later.