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Player generals http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=975 |
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Author: | blazesboylan [ Sat Feb 09, 2013 5:33 pm ] |
Post subject: | Player generals |
Similar ideas have been suggested but this one is I think more narrow/specific... Each team can have up to 1 player general. The player general takes over control of a few aspects of the game: 1. All mortar shots 2. Moving the comms truck 3. Requesting reinforcements, starting assaults, etc (messages printed on the screen + directions to the AI bots) The general is a player on the map who gets re-spawned like every other player (i.e. replaced by another soldier coming up through the ranks), but the general cannot carry a gun. As long as the comms truck is active, the general can scroll anywhere on the map and see what's going on. The same key presses for normal soldiers are used (movement keys for the general, mortar shot key, right-click to direct the comms truck to move somewhere), but there would have to be more keys for "request reinforcements", "start assault", etc. A fog of war of sorts affects the general when the comms truck is blown up, so the general can't scroll the map away from his soldier view. $0.02! |
Author: | bot123 [ Sat Feb 09, 2013 10:54 pm ] |
Post subject: | Re: Player generals |
+1 to this, it would give teams more satisfaction for being in control of their army's decisions. Quote: but the general cannot carry a gun. This worries me a little as it is inevitable that the general will get bored waiting in between lenghty assaults blackout periods while the comms truck is down. ![]() Maybe be a feature that while scrolling around the map, the unarmed general can assume direct-control an AI squad leader by clicking on him until he dies? This can be balanced by making him only allowed to do this only once in a while so that he still uses his general role. |
Author: | pasik [ Sat Feb 09, 2013 11:42 pm ] |
Post subject: | Re: Player generals |
To me the gating issue with implementing this as a vanilla feature is the UI, I don't see it happening in the scope of the game, it is a huge investment of time. At some point, I believe I would be able to open up the interface the commanding AI has to its squads, so technically it would be possible to make it as a server side extension using scripts as a mod. It's definitely not among the easiest mods to pull off, but possible nonetheless. One reasonable option to handle it would be to control that stuff in a web browser then -- not sure if anyone wants that. |
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