MattFromElkford wrote:
What about being able to pick primary, secondary, and kit from a spawn menu?
Why not just spawn at the armory? I'm sure there's a spawn point there. Having both armories and spawn menus would be distracting.
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The problem for me is that if I have to around picking stuff up off the ground to go sell it, I'm spending like half the time I'm alive just interfacing with the armory.
I usually collect at least 2-3 items before I end up going to the armory (if I die with them, I spawn and fight to get the items back), unless the armory is right there where the battle is, and I've never felt I'm spending too much time at the armory - quite the contrary, I'd like the armory to be more important than what it is.
Weapon swap is an ok basic thing to do at the armory, but I hardly ever do it at the armory myself, I always change my "class" based on a whim and the items I happen to find. Now that vests allow you to survive extended periods with k/d ratios of 60:1 and more, getting to an armory to purchase a vest makes a good purpose, there could be a shortcut button to refill grenades and secondaries too to make it even more useful for this kind of long lasting survival. The cover deployment items are coming in 0.91, I've found myself refilling those multiple times at armories which is pretty nice.
There's also a new objective type announced by armories for bringing in enemy weapons for RP prices and unlocking the weapon, but that's just another way of obtaining RP than anything else. Also RP is now reduced when respawning when your items are filled, so indeed you need to keep the relation up with the superiors somehow.
What makes armories a bit less important in 0.91 is that call handling is changing, in that you don't need to purchase the calls as items from the armory, instead, you have access to any calls you can afford with RP. I'm not sure if this is the right change to do, but we're trying it now. It removes the scroll/strike code thinking turning the call into just a request, requiring good relationship with superiors for them to fulfill your requests.
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You were saying earlier that most anything could be para-dropped onto the field as well.
The items don't exactly come with parachutes if you try it with a mod, they bounce around when they hit the ground. It is possible to control the height of the drop though, so if you can live with it, they can just appear in front of you.