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PostPosted: Tue Jan 15, 2013 7:15 am 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
so said ''fog of war'' which is like whole level is like foggy and you just see front you (means that you cant see to sides or behind of you). that would add a more realistic feeling and also thinking more cleverly because you cant see where enemy could be if its not at your view of vision (it could be hiding behind cover and you dont know that).it also means that enemy cant see you if you arent at its vision of view, (more chances for stealth moving and spying without being spotted etc.). this could be like a optional setting because big amount of players doesnt like it much

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PostPosted: Wed Jan 16, 2013 1:38 am 
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^ My first thought when playing this otherwise coool game. I don't agree that it should be optional though. Maybe in singleplayer..


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PostPosted: Wed Jan 16, 2013 3:00 am 
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Joined: Mon Jun 27, 2011 11:59 am
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This is same as this, right? viewtopic.php?f=6&t=589

Well, might not be, but to some extent. The cone ideas in the thread could be used for fog of war too. Visualizing the fog is the harder part of it, how to handle roof edges where your visualized fog might show that you can't see beyond the roof while on the ground but someone could be standing on the edge so you'd see him anyway, which would not make the visualization trustworthy in all cases.


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