metalmouth7 wrote:
In real life, certain varieties of weaponry would draw enemy fire. Machinegunners in WWII had extremely high casualty rates, and were prioritized because of the lethal nature of their weaponry. Helicoper door gunners in Vietnam had a life expectancy of 6 seconds upon entering combat, because their weapons were a priority target.
This kind of "bullet magnetism" is something I'd love to see in RWR. I've watched a couple of firefights where a single Machinegunner would rack up nearly 40 kills before getting nailed by a grenade, while the enemy mows down soldiers further away from them. It'd be a cool way to force players who like heavy weaponry to position themselves to avoid the attention they'll recieve after they start firing. A similar thing could be employed where officers could also be prioritized over a private on the "target value" scale.
Thoughts?
I like this tips and info's you posted sir, pretty interesting and informative...
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medieval maces