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Vehicle Damage http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=65 |
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Author: | Foamy [ Mon Jul 04, 2011 5:44 pm ] |
Post subject: | Vehicle Damage |
It's probably too much to ask but a realistic vehicle damage system would be amazing. With penetration/deflection and different components and crew members and all that. |
Author: | Blink [ Mon Jul 04, 2011 8:31 pm ] |
Post subject: | Re: Vehicle Damage |
Foamy wrote: It's probably too much to ask but a realistic vehicle damage system would be amazing. With penetration/deflection and different components and crew members and all that. Shooting tires and treads for a roadside ambush. I say yea! |
Author: | ChloChlo [ Tue Jul 05, 2011 1:11 am ] |
Post subject: | Re: Vehicle Damage |
...you already know that I s'pport this. |
Author: | OzyThesage [ Tue Jul 05, 2011 8:24 am ] |
Post subject: | Re: Vehicle Damage |
One of the main issues with this is that it's going to be pretty difficult to aim at a specific part of the vehicle with the camera angle. Then there's the fact we've no idea how the vehicles are going to be implemented in the first place and how they will function. |
Author: | Foamy [ Tue Jul 05, 2011 2:10 pm ] |
Post subject: | Re: Vehicle Damage |
Under direct control in MoW it works really well and that has a simmilar perspective. Really aiming at something would be no harder than when aiming a rifle. |
Author: | OzyThesage [ Wed Jul 06, 2011 12:21 am ] |
Post subject: | Re: Vehicle Damage |
The difference is in Men of War your can rotate the camera to get better angles when you need them. |
Author: | Foamy [ Wed Jul 06, 2011 11:51 am ] |
Post subject: | Re: Vehicle Damage |
That is true but what is the alternative? The aiming will have to use a similar system to the soldier controls. |
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