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 Post subject: Vehicle Damage
PostPosted: Mon Jul 04, 2011 5:44 pm 
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Joined: Mon Jun 27, 2011 9:32 pm
Posts: 24
It's probably too much to ask but a realistic vehicle damage system would be amazing. With penetration/deflection and different components and crew members and all that.

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 Post subject: Re: Vehicle Damage
PostPosted: Mon Jul 04, 2011 8:31 pm 
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Joined: Tue Jun 28, 2011 6:03 am
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Foamy wrote:
It's probably too much to ask but a realistic vehicle damage system would be amazing. With penetration/deflection and different components and crew members and all that.


Shooting tires and treads for a roadside ambush.

I say yea!

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 Post subject: Re: Vehicle Damage
PostPosted: Tue Jul 05, 2011 1:11 am 
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Joined: Tue Jun 28, 2011 11:12 am
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...you already know that I s'pport this.

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 Post subject: Re: Vehicle Damage
PostPosted: Tue Jul 05, 2011 8:24 am 
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Joined: Mon Jun 27, 2011 6:41 pm
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One of the main issues with this is that it's going to be pretty difficult to aim at a specific part of the vehicle with the camera angle.

Then there's the fact we've no idea how the vehicles are going to be implemented in the first place and how they will function.

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 Post subject: Re: Vehicle Damage
PostPosted: Tue Jul 05, 2011 2:10 pm 
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Joined: Mon Jun 27, 2011 9:32 pm
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Under direct control in MoW it works really well and that has a simmilar perspective. Really aiming at something would be no harder than when aiming a rifle.

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 Post subject: Re: Vehicle Damage
PostPosted: Wed Jul 06, 2011 12:21 am 
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The difference is in Men of War your can rotate the camera to get better angles when you need them.

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 Post subject: Re: Vehicle Damage
PostPosted: Wed Jul 06, 2011 11:51 am 
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Joined: Mon Jun 27, 2011 9:32 pm
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That is true but what is the alternative? The aiming will have to use a similar system to the soldier controls.

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