It is currently Thu May 01, 2025 5:46 am

RUNNING WITH RIFLES Multiplayer

test

Game servers 50 List provided by EpocDotFr | Players online 131


All times are UTC




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Zombies
PostPosted: Sat Jun 16, 2012 5:12 am 
Offline

Joined: Thu Jun 14, 2012 6:39 am
Posts: 56
I had a sudden Idea about Zombie's in RWR.Do you think in the not so near future updates there will be a few Zombie maps with a goal besides surviving.A playlist only for Actual players and no bots.But with a objective.The Obj. is to rescue Blue colored civilian bots by placing down a flare and a Helicopter would come and pick up the survivors in about 60 seconds.The survivors should be on the roof for protection.And mabye after you cleanse the area of infected you gain the area as your own to respawn and defend from the hordes.I would say about 10 bases maximum but spread out greatly like the trench map.And Classes to choose from when you die like Engineer,Heavy Gunner, Medic(Health display would be a nice mini update) And Rifleman.But when i mean horde, i mean a massive, huge,impossible odds ( you get the idea) Horde.Just to make the game last a while.

_________________
Dbzgage, Shut it.


Top
 Profile  
 
 Post subject: Re: Zombies
PostPosted: Sat Jun 16, 2012 6:03 am 
Offline

Joined: Sat Jun 16, 2012 3:32 am
Posts: 15
Sounds like an awesome mod idea.

No bots for green team.

Grey team is bot zombies. They loose the ability to shoot and come in swarms like Left 4 dead :D

Wonder if this is already possible with a mod?


Top
 Profile  
 
 Post subject: Re: Zombies
PostPosted: Sat Jun 16, 2012 8:56 am 
Offline
User avatar

Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
This has been discussed quite some times already ;)
And yes this will be possible and for sure done at some point.


Top
 Profile  
 
 Post subject: Re: Zombies
PostPosted: Sat Jun 16, 2012 9:01 am 
Offline

Joined: Sat Jun 16, 2012 6:35 am
Posts: 20
JackMayol wrote:
This has been discussed quite some times already ;)
And yes this will be possible and for sure done at some point.


Let the fapping begin.


Top
 Profile  
 
 Post subject: Re: Zombies
PostPosted: Sat Jun 16, 2012 2:50 pm 
Offline
User avatar

Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
We just need a modder that will do that- someone good with code. Anything is possible with code! :D



I think we also need flying laser-shooting very rare unicorn vehicles in the zombie mode...

_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


Top
 Profile  
 
 Post subject: Re: Zombies
PostPosted: Sat Jun 16, 2012 3:47 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Rendered wrote:
We just need a modder that will do that- someone good with code. Anything is possible with code! :D



I think we also need flying laser-shooting very rare unicorn vehicles in the zombie mode...


The problem is that you can't really mod the code unless you have the code to rebuild things and only I've got it. The game engine doesn't have a plug-in system so that you would be able to make it, or some parts of it, run on your custom made logic. To get there, an SDK would need to be made for RWR engine, and if I would start doing that, I wouldn't be able to continue with RWR itself for a long time.

The only feasible choice I see currently for a zombie mode is that I code it myself in the game.


Top
 Profile  
 
 Post subject: Re: Zombies
PostPosted: Sat Jun 16, 2012 9:20 pm 
Offline

Joined: Sun Apr 29, 2012 4:50 pm
Posts: 133
dbzgage wrote:
Health display


There is no health system. Or rather, there is a very simple health system. Each soldier has one hit point. Each bullet/pellet has a chance (around 50% at point-blank range for most weapons) of dealing damage and thus killing the target. The sniper rifle is the only exception with a 100% chance of killing the target at point blank range.

_________________
Image
[0.90] Running with Bolters v5



Image
[0.92] Worldwar v2


Top
 Profile  
 
 Post subject: Re: Zombies
PostPosted: Thu Jun 21, 2012 5:25 am 
Offline

Joined: Thu Feb 09, 2012 1:02 pm
Posts: 12
You can mod all weapons out, and then it becomes a knife/grenade fight, if that is your sort of thing...

But for now, that is the closest you can get to zombies in rwr.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group