So currently finding exactly where the firefights are happening can be a bit of a chore using nothing but ear (more so for those with bad speakers or no hearing at all). Additionally, silencers have no real benefit; they're essentially cosmetic.
So what I propose is illustrated here:
https://dl.dropbox.com/u/29574227/Flash ... _alert.swfAs you can see, if you move your mouse to the edge of the Flash, it lights up. What I suggest is that a visual indicator of approximate enemy fire location be added to the game. It wouldn't be real accurate, just 4 or 8 points that the screen can light up slightly, allowing players to 'see' what their character should be able to hear, since playing it by ear isn't that reliable with video games.
Note that this only activates when a nearby sufficently, offscreen enemy fires, not when an enemy is nearby. It's not radar.
Now we come to silencers. With the addition of this mechanic, silenced weapons have a unique opportunity to be far more stealthy. With silencers, firing your weapon
wouldn't light up enemy screens, allowing players to flank and kill the enemy without revealing their location.
tl;dr:
- Light up screen edge when enemy nearby fires weapon.
- Allows players to locate combat with more ease.
- Allows silenced weapons to be more useful by not lighting up screen edges.
My second suggestion is smoke grenades. These grenades would, as you may guess, release a cloud of non-damaging, opaque smoke upon detonation. This would block enemy players from seeing what is beneath the smoke.
As for AI behaviour, I suggest that any AI who were firing into where the smoke detonates would continue firing at
the last known enemy point until they need to reload, but then not re-commence fire at things under the smoke. This would allow players to use smoke to cover movements, but it wouldn't allow them to use it to be immune to enemy fire.
As for how the grenades are used, I have the following suggestions:
- Add aan AR with underslung smoke launcher as either a counterpart to the AR with underslung frag launcher as detailed here. This would keep with the rule of twos.
- Add underslung smoke launchers without the frag launcher counterpart.
- Add an additional hand grenade type
.