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 Post subject: Underslung weapons
PostPosted: Sun Jun 17, 2012 7:17 pm 
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So, I've seen someone suggest sidearms around here, an idea that I support.
This is kind of related to that.
Depending on how sidearms are implemented, underslung weapons may also be easy to implement.
The most obvious one is an underslung grenade launcher that replaces the pistol.

This would mean the following:
Pros:
+ Grenades travel faster with a flatter trajectory and explode on contact.

Cons:
- No sidearm
- Don't have the ability to 'lob' grenades over things
- Must reload to fire another grenade.
- Must stand still to fire.*
* Optional, but I think it would make sense.

I think this would be pretty balanced, as assuming pistols/sidearms are implemented, it provides a fair number of disadvantages for the one advantage gained.
I'm also assuming here that the sidearm would just be a generic pistol that's not dropped/picked up.
The underslung grenade launcher would be a non-removable part of the weapon it's attached to; so you can't go putting it on any weapon.

As for what weapons they would be attached to, I don't think it should be any of the current ARs. An additional AR should be added for this purpose, rather than attaching it to an existing one. (That would break the rule of 2 weapons per type though. It's just my opinion anyway.


Last edited by Legendsmith on Mon Jun 18, 2012 11:16 am, edited 1 time in total.

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 Post subject: Re: Underslung weapons
PostPosted: Sun Jun 17, 2012 8:06 pm 
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You could also make it so that grenade launchers replace your main weapon. You could have a MK 13 or M79 for example, which would give you a lot of firepower but would force you to use your pistol between shots or at close range. At least for the M203, grenades fired won't explode until travelling something like 30 or 50 meters, can't really remember... This would make it more effective as a support weapon instead of an assault weapon.

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 Post subject: Re: Underslung weapons
PostPosted: Sun Jun 17, 2012 8:12 pm 
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i believe the arming range of an m203 is http://en.wikipedia.org/wiki/M203 so about 20 - 25 m?

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 Post subject: Re: Underslung weapons
PostPosted: Mon Jun 18, 2012 12:49 am 
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Yeah, I'd like to see MGLs in the game, but I don't think it'd be balanced without something like the Tactical mode I suggested. (I'd also say that it'd only be able to be fired from crouch)

Anyway, let's keep the discussion about underslung weapons.
GLs aren't the only type of underslung; there are some underslung grenade launchers that take shotgun shells. A single shot shotgun blast could be useful in CQC.


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 Post subject: Re: Underslung weapons
PostPosted: Mon Jun 18, 2012 4:38 am 
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I was -kinda- discussing underslung weapons, namely saying that perhaps giving somebody the ability to shoot contact-detonation grenades AND having a high powered assault rifle might be a bit overpowered. I suggested an alternative.

If you made it so reloading it took a while, maybe...

Can anybody think of underslung weapons that aren't grenade launchers or masterkeys?

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 Post subject: Re: Underslung weapons
PostPosted: Mon Jun 18, 2012 6:56 am 
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I don't think it would be, they don't have the ability for normal grenades, they can't fire them while moving and it requires a reload, unlike normal grenades.

If that's not enough, it could be paired with an slightly underpowered AR.
I reccomend burst fire ARs. For example:

AN-94:
  • Quick, fairly accurate 2 round burst. No full auto.
  • Overall fire rate is slower than that of other ARs.
  • Has underslung frag launcher.
  • POSSIBLY: Low power scope to sight out enemies. Doesn't provide as much scope bonus as a sniper

M16A2:
  • 3 round burst, less accurate than the AN-94.
  • Overall fire rate is slower than that of other ARs, not quite as slow as the AN-94.
  • Has underslung smoke launcher.
  • POSSIBLY: Low power scope to sight out enemies. Doesn't provide as much scope bonus as a sniper.

I think having these would provide a good bridge between the current ARs and the sniper rifle, as well as providing interesting possibilities. Players using the above two weapons would have lessened assault capabilities, especially in closer combat yet would still be effective.
Two types like this would also keep with pasik's two-for-each-type rule.

(With tactical mode, launchers could be paired with any AR for an additional points cost.)


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 Post subject: Re: Underslung weapons
PostPosted: Tue Jun 19, 2012 2:00 am 
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AN-94 sounds a lot like a camper's ideal weapon to me. Accurate with grenades? bit OP i believe.

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 Post subject: Re: Underslung weapons
PostPosted: Tue Jun 19, 2012 3:34 am 
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It wouldn't be too accurate, we're not talking sniper rifle here; just slightly more accurate than a normal AR.

In an offensive assault situation, an AN-94 user would have to rely on their grenades, since enemies with a full auto AR would be able to take them down easily if the grenade misses.(Which it could, since a flatter trajectory means that it's less able to bypass cover). Additionally the grenade launcher would have a lengthy reload after every grenade. I'd say that it shouldn't be able to be reloaded while moving.

On the defensive side of a sustained assault, an burst AR/GL user is also at a disadvantage. While their grenade launcher allows them to deal a decisive strike against the enemy, the reload of the grenade launcher and the low rate of fire of their AR means that they would be again be at a disadvantage against fully automatic weapons.

Another situation that would be disadvantageous to a user of the burst rifle with GL would be helpless against an enemy on a roof, as they would be unable to toss a grenade up there. The same is true if they are pinned behind cover. With normal grenades it's possible to lob one over the cover without breaking cover. The grenade launcher would be unable to do this due to the flatter trajectory of the grenade.
The M16A2 is the same idea, except closer to a normal AR, as it has a third bullet in its burst, which is why had though to pair it with the smoke launcher. Though if smoke proves to unable to be implemented, I'd say that it could be balanced with a frag GL too. It depends on the specific numbers there.


The idea is an overall less powerful assault rifle, paired with a grenade launcher. the AN-94 would take longer to kill than a standard AR at medium range, but have a slightly better chance of getting a shot in beyond medium range. If they don't manage to do so, an enemy with a normal AR will be able to mow them down with their superior rate of fire.


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 Post subject: Re: Underslung weapons
PostPosted: Wed Jun 27, 2012 4:46 am 
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Legendsmith wrote:
It wouldn't be too accurate, we're not talking sniper rifle here; just slightly more accurate than a normal AR.

In an offensive assault situation, an AN-94 user would have to rely on their grenades, since enemies with a full auto AR would be able to take them down easily if the grenade misses.(Which it could, since a flatter trajectory means that it's less able to bypass cover). Additionally the grenade launcher would have a lengthy reload after every grenade. I'd say that it shouldn't be able to be reloaded while moving.

On the defensive side of a sustained assault, an burst AR/GL user is also at a disadvantage. While their grenade launcher allows them to deal a decisive strike against the enemy, the reload of the grenade launcher and the low rate of fire of their AR means that they would be again be at a disadvantage against fully automatic weapons.

Another situation that would be disadvantageous to a user of the burst rifle with GL would be helpless against an enemy on a roof, as they would be unable to toss a grenade up there. The same is true if they are pinned behind cover. With normal grenades it's possible to lob one over the cover without breaking cover. The grenade launcher would be unable to do this due to the flatter trajectory of the grenade.
The M16A2 is the same idea, except closer to a normal AR, as it has a third bullet in its burst, which is why had though to pair it with the smoke launcher. Though if smoke proves to unable to be implemented, I'd say that it could be balanced with a frag GL too. It depends on the specific numbers there.


The idea is an overall less powerful assault rifle, paired with a grenade launcher. the AN-94 would take longer to kill than a standard AR at medium range, but have a slightly better chance of getting a shot in beyond medium range. If they don't manage to do so, an enemy with a normal AR will be able to mow them down with their superior rate of fire.


sorry for interrupting i just want to say i very much agree with your post here..very well said

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 Post subject: Re: Underslung weapons
PostPosted: Wed Jun 27, 2012 11:13 am 
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OzyThesage wrote:
Can anybody think of underslung weapons that aren't grenade launchers or masterkeys?


Bayonets. They could improve the melee attack range.

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