RUNNING WITH RIFLES
http://www.runningwithrifles.com/phpBB3/

Artillery,explosives and such
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=505
Page 1 of 1

Author:  dbzgage [ Fri Jun 15, 2012 5:02 am ]
Post subject:  Artillery,explosives and such

I know Mortar strikes are cool and stuff but what about Manuel Artillery? Like Two Artillery Gun Implacements side by side but can only be fired every 45 seconds or so not to OP it.Or mabye a A-Bomb after acheiving a MASSIVE amount of points and it does not end the game it only partially destroys the buildings,Trenches and flips over cars and can only be used once.Or a mine.

Author:  JackMayol [ Fri Jun 15, 2012 5:45 am ]
Post subject:  Re: Artillery,explosives and such

dbzgage wrote:
I know Mortar strikes are cool and stuff but what about Manuel Artillery? Like Two Artillery Gun Implacements side by side but can only be fired every 45 seconds or so not to OP it.Or mabye a A-Bomb after acheiving a MASSIVE amount of points and it does not end the game it only partially destroys the buildings,Trenches and flips over cars and can only be used once.Or a mine.


We discussed already something like aerial bombardment, which would behave similar to the artillery you mentioned but without having emplacements on the ground. You would get a carpet bombing call once you reach a given amount of XP. Destructible environment is technically possible but it's not a main focus for now (maybe post-1.0?).
Mines are an option. Plans of implementing engineers who can lay mines has been discusses and pretty much approved by pasik. May take some time till this is done, but this should be done most likely for the 1.0 release.

Author:  dbzgage [ Fri Jun 15, 2012 9:58 pm ]
Post subject:  Re: Artillery,explosives and such

Sweet

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/