saladofstones wrote:
Since this goes into all of this, sometimes I like to just watch the battle between the AI themselves rather than actually fight. World in conflict had this great mode where you can set up all the AI options and go into spectator mode.
So a spectator mode where I could just watch the battles would be great fun for me.
Ohh, related to world in conflict, it also had a feature where you could select how the AI would fight (this was moddable and allowed for greater variation), from defensive (more focused on defending objectives, naturally, but also on creating ambushes, setting up choke points, and similar), offensive (focus more on trying to destroy unis directly, take positions, flanking, and so on), support (would build units that would help other players, generally the ai would just build tons of AA or heavy artillery, although some AI mods made it so they would transport infantry and repair vehicles), and balanced (simple adjusted its build to meet whatever the battlefield required).
Of course world in conflict could have a lot of players on a team for a TTS, either 9 or 10, so you could have AI that was more focused, but I think the concept itself is really neat to have on top of a more widely used (easy, medium, hard) system.
I would also like to endorse the idea of a spectator mode. Even with the current AI, I think it would be very fun to be able to set up an AI battlefield and just watch the game unfold. I admit that I often already do this, at least to a limited extent, when my character dies and I pan around the area of the battlefield I can to watch the skirmish unfold before respawning, so the functionality seems like it's at least partially there already. If there were a suggestion-tracker for RWR, this would get as many votes as I could spend on it.