So here's a few requests I have for modifying weapon characteristics in order of priority:
1. I'd like to adjust the maximum allowable penalty to accuracy. To clarify, I mean to say that I can't make some weapons inaccurate enough under sustained fire. If a gun's accuracy rating is inherently low, then there is less incentive to preserving accuracy because of the current cap to negative modifiers.
2. Numeric values interpreted to the third decimal place or at least a different method of determining retrigger_time. When trying to give a weapon its real-life rate of fire, it's more of an approximation due to rounding.
5. ...3! Reload times independent of animation length would further diversify a gun's uniqueness with less of a hassle on our part.
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