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PostPosted: Mon Apr 30, 2012 8:55 am 
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So here's a few requests I have for modifying weapon characteristics in order of priority:

1. I'd like to adjust the maximum allowable penalty to accuracy. To clarify, I mean to say that I can't make some weapons inaccurate enough under sustained fire. If a gun's accuracy rating is inherently low, then there is less incentive to preserving accuracy because of the current cap to negative modifiers.

2. Numeric values interpreted to the third decimal place or at least a different method of determining retrigger_time. When trying to give a weapon its real-life rate of fire, it's more of an approximation due to rounding.

5. ...3! Reload times independent of animation length would further diversify a gun's uniqueness with less of a hassle on our part.

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PostPosted: Mon Apr 30, 2012 10:09 am 
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1) Ok, I can make the overall accuracy range larger.

2) I think it is possible to use more accurate values than rounded to third decimal, is it not? Note that the physics run in fixed steps of 0.01666 s anyway.

3) This should be possible once I get to un-hardcode the animation speed parameters, not there yet though.


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PostPosted: Wed May 02, 2012 10:02 pm 
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I like what I hear, and am thankful!

Unfortunately for you, I do have some more requests after spending even more time with the xml:

Is variable muzzle velocity feasible? For instance, shotguns having comparatively slower projectiles to rifles. I wouldn't dare ask for anything more than a linear, static value for velocity though; I'm not going to pretend to know what sort of havoc things can wreak on the AI.

Second to the above, can we set at what time a projectile disappears?

THIRDLY, faction-specific weapons? (e.g. green_commonness, grey_commonness)

FOURTHLY, externalize grenades to an xml?

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PostPosted: Thu May 03, 2012 11:14 am 
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Variable muzzle velocity should be technically easy to add, I'll expose it at some point.

Currently you can't set the time when the projectile disappears, but you can make it harmless after a certain time using the lethality decay parameters. The time the bullet flies at max is 1 second currently. Making it weapon-specific would be a trivial task.

Faction specific weapons are something on my personal list of wishes as well, but I need to ponder a moment what would be a good way to control it. At least, there will be more factions than just green/grey in the future.

Grenades will be externalized at some point as well, I'm sure.


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PostPosted: Thu May 03, 2012 11:41 am 
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I'm 100% satisfied and thank you for taking the time to reply!

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