Frogfoot_25 wrote:
Eh, I don't know, I never ran into big issues with vehicles in single player mode.
But then I've been raised on FPS games where you're central to the entire war effort and where a tank will not survive unless YOU, personnally, on foot, take care of every single enemy target, so it has become normal to me
![Laughing :lol:](./images/smilies/icon_lol.gif)
plus, vehicles ARE extremely vulnerable IRL in urban combat.
You're quite right, I haven't seen any FPS games (or any?) that has good vehicular AI.
Oh yes, vehicles are vulnerable in urban combat. (You a real-life ranger, or something?)
I was just trying to help streamline the game. A broken mechanic (and broken promise) of vehicular AI would create a bad impression for players. A simple switch to prevent AI from hijacking a vehicle bought by the player will do tons to improve the current situation. (I'm not really expecting RWR to get improved here on out; more like making suggestions for RWR 2.)