Frogfoot_25 wrote:
Eh, I don't know, I never ran into big issues with vehicles in single player mode.
But then I've been raised on FPS games where you're central to the entire war effort and where a tank will not survive unless YOU, personnally, on foot, take care of every single enemy target, so it has become normal to me
plus, vehicles ARE extremely vulnerable IRL in urban combat.
You're quite right, I haven't seen any FPS games (or any?) that has good vehicular AI.
Oh yes, vehicles are vulnerable in urban combat. (You a real-life ranger, or something?)
I was just trying to help streamline the game. A broken mechanic (and broken promise) of vehicular AI would create a bad impression for players. A simple switch to prevent AI from hijacking a vehicle bought by the player will do tons to improve the current situation. (I'm not really expecting RWR to get improved here on out; more like making suggestions for RWR 2.)