I didn't say that goal of maps would be siege of castle but that maps could be siege of castle, that means the map could show a siege, but actual game don't have to base on that theme, it's only the way to show why the battle exist? I don't know, i thought that 2 sides must have a conflict to fight, so you wouldn't rather let your enemy in the castle and then fight, because it's stupid. On the other hand fighting in the middle of nowhere would be extremely boring. So I though that that scene would be perfect for that type of game, but it's just my opinion. And it doesn't mean that you have to defend hole castle from your enemy, you can defend one tower, when the other tower is captured by you enemy, do you see where this is going? But even if it would be a siege, it doesn't mean that it would be bad, because like I said it would be DLC OR different game with different mechanics, so it might be a thing and putting down defending force to hold ground might be possible.
I don't know what are you arguing about in second paragraph so I will just skip it.
Third one is the same.
I know that RWR don't have that mechanics, but like i said about 3 times already that would be different game or DLC so it might have different mechanics from classic RWR.
I know that melee fights are different but it doesn't mean that they can't be played in RWR style. I can show you another game where you don't need to zoom in to fight
https://store.steampowered.com/app/2198 ... hurs_Gold/ Fight in RWR is very fast, you die a lot, because game is developed in this way, so RWS would probably be developed in such a way that it would be as fast as RWR, so you run, you kill one guy and you die, and again, until you grab an armor and can kill 3 guys, or you grab some friends and you kill whole army. And archers wouldn't be immune to other archers, so they can't stay still and just shoot to unwary soldiers because they would be easy to be shot first from the other side, and shooting while running isn't as accurate especially with a bow.
I'm not new to RWR and stealth does work for me, probably because I know how to do it? You say that when AI is alerted they have 360 degree angle of sight, but that just means that they are looking for you, and what are you doing when you are looking for something? You look around.... AROUND. Basically the point of stealth is to not alert anyone. Try it.
FOV is what it is because developers wanted it to be this way, not because it's broken. Making a game playable and fun always means making many compromises, not only with different mechanics but often with hardware. AI with FOV always on would probably make it incredibly dumb and in most games AI knows exactly where you are from the beginning of match. It's one of developers tricks to make AI simple and smart enough to face with players. Also it's usually compromise with hardware, because believe it or not, not everyone has a supercomputer that can handle all computations required to do what you expect in real time. Would you buy a core i9 just to play RWR? Probably not. There are lots of units that are handled by the AI, and if it gets more complicated the computing power required increases quickly.
Just one more thing about FOV. Game was designed that everyone sees everything in a particular range, and FOV was added recently, so don't expect that game will change dramatically after one update, there is much more balancing work to do with the AI, and maybe implementing much more complicated algorithms so the AI won't acts dumb.
Despite our skepticism about our opinions, thanks for appreciating my idea. Maybe if there will be more people that would love to play such game, the developers will see an opportunity and use this idea, and we will be able to play that game. Win win situation
