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RUNNING WITH RIFLES Multiplayer

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 Post subject: Slider
PostPosted: Sun Feb 19, 2012 2:41 am 
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Joined: Mon Feb 13, 2012 9:32 pm
Posts: 7
Can we have a slider for % defending and % attacking when you reach high level.


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 Post subject: Re: Slider
PostPosted: Mon Feb 20, 2012 9:07 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Hmm, I wasn't initially going to add higher level stuff above the squad leading, but these kind of simple settings could be easily added and they could be made to fit. If it is going to be added, it won't happen soon though, I've got a huge to-do list in front of me of more sought-after features.


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 Post subject: Re: Slider
PostPosted: Mon Feb 20, 2012 10:32 pm 
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Joined: Mon Feb 13, 2012 9:32 pm
Posts: 7
Even a special way to move more then 9 or 10 troops with you would be great.


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 Post subject: Re: Slider
PostPosted: Mon Feb 20, 2012 11:08 pm 
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Joined: Mon Feb 20, 2012 6:29 pm
Posts: 20
Defiantly, I mean I agree with keeping it simple, but this is fairly simple. I've played a few games with a tab to control that, one I saw that some people would better understand was a Star Trek Ship battle game. You could adjust the amount of power to shield, but it would take away from manueverabiltiy and weapons, but it wsa simple enough that you could change the outcome of a battle by switching at the right times. Thumbs up for idea!


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 Post subject: Re: Slider
PostPosted: Tue Feb 21, 2012 12:41 am 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
Well i believe once the AI is completed and optimized, we won't have stupid AI just standing around the beach staring off into the sunset with their new found battle buddy. :D

I support this slider though but it is not crucial to the game at this point. Perhaps the slider is given to the highest ranked human player in game? But then we have the issue of starting off at level 7 chain of command.

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 Post subject: Re: Slider
PostPosted: Tue Feb 21, 2012 2:54 am 
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Joined: Mon Feb 20, 2012 6:29 pm
Posts: 20
ComJak wrote:
Well i believe once the AI is completed and optimized, we won't have stupid AI just standing around the beach staring off into the sunset with their new found battle buddy. :D

I support this slider though but it is not crucial to the game at this point. Perhaps the slider is given to the highest ranked human player in game? But then we have the issue of starting off at level 7 chain of command.


True, not required, it's a possibility. Perhaps something could be made to just kinda see how it works. Hmm....never know, if we did put the slider in on second thought it would mean you sort of control the battle in some way. Depends on how the creator (>.>) wants the game to be like, does he want the game to be where we're just another soldier or have some RTS overall control of some sort?......


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