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PostPosted: Fri Apr 20, 2018 10:22 pm 
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Joined: Fri Apr 20, 2018 9:44 pm
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Ive been playing rwr for a while now, and i still love the game as much as i did a year ago :D , and through experience theres been some ideas ive had while playing that may make the game feel/play better! ill keep it simple to avoid a big glob of info.

---[visible soldier kit]: im not saying it should show the ENTIRE soldier inventory, but if the soldier has a rocket in his secondary or backpack, an AT rocket should be visible on his back. same goes for med kits, either the medkit should be visible on his back or the soldier should get a white patch signifying that he is medically capable. I feel this would give more of a tactical element to the game. EX: if you are undetected and see a passing squad on their way to the frontline, you could ambush by taking first shots at the AT soldiers or Medics. plus it would make tank driving a whole lot less risky when you can see who has what. it also helps so when in multiplayer you can see which of your teammates have medkits, and whether there are enough medics on the frontlines, and fill the role accordingly.

---[enemy ai ghillies]: Ghillies should be available to enemy ai, so it gives some diversity in enemy type. it would be cool if enemy ghillies worked in squads of 2, and are found set up in sniping positions on nearby rooftops overlooking objectives. or if they were simply just scout harassers, sometimes found trying to backdoor a friendly base and setting paratrooper flares, or patrolling more open areas (woods, open ground) on a light buggy. they would also be slower, creeping around corners, and maybe when wearing a ghillie suit, ai silhouettes would be less visible when they are in brush or behind buildings so you would really have to pay attention to where you are running.

---[enemy ai personality type]: this idea isnt as spectacular as the last two, but it would be cool if different soldier types said different things. EX: eod soldiers were more mean, threatened grunt ai, said more scare inducing things as they run towards you like they do with their shotguns. and elites would be more professional, and would be saying more tactical things like yelling about flanks, or encouraging grunt ai's to hold their ground to their dying breath! it would be even cooler if they responded to each other too, like a grunt ai would squel in response to an eod threatening them, or an elite would put an eod in his place etc... this is purely to add to the character of the game.

---[completely urban map]: if a map was a whole city! more cars for cover, gas stations, street systems, light poles, more apartment complexes, city in distress ambiance...

---[jungle map]: if a map was a jungle! alot more brush, swamps, closely packed trees, creeks, rivers, cliffsides with the classic sketchy bridge made of wood to connect them.

Thats all ive got for now. I love the game as it is right now, im not saying it needs to be improved; its amazing! just wanna know what you other players and devs think and who knows maybe a thing or two will be implemented. :P :D


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PostPosted: Sat Apr 21, 2018 9:03 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Quote:
Ive been playing rwr for a while now, and i still love the game as much as i did a year ago :D , and through experience theres been some ideas ive had while playing that may make the game feel/play better! ill keep it simple to avoid a big glob of info.


Hi Mr_Grin, thanks for the suggestions. The game has been released for more than 3 years now, which is why we don't listen too much to suggestions anymore even though we continue working actively on the game (yes we are crazy).


Quote:
---[visible soldier kit]: im not saying it should show the ENTIRE soldier inventory, but if the soldier has a rocket in his secondary or backpack, an AT rocket should be visible on his back. same goes for med kits, either the medkit should be visible on his back or the soldier should get a white patch signifying that he is medically capable. I feel this would give more of a tactical element to the game. EX: if you are undetected and see a passing squad on their way to the frontline, you could ambush by taking first shots at the AT soldiers or Medics. plus it would make tank driving a whole lot less risky when you can see who has what. it also helps so when in multiplayer you can see which of your teammates have medkits, and whether there are enough medics on the frontlines, and fill the role accordingly.


This of course sounds good and would be totally possible without a very big amount of work but that would mean even more data to sync online.

Quote:
---[enemy ai ghillies]: Ghillies should be available to enemy ai, so it gives some diversity in enemy type. it would be cool if enemy ghillies worked in squads of 2, and are found set up in sniping positions on nearby rooftops overlooking objectives. or if they were simply just scout harassers, sometimes found trying to backdoor a friendly base and setting paratrooper flares, or patrolling more open areas (woods, open ground) on a light buggy. they would also be slower, creeping around corners, and maybe when wearing a ghillie suit, ai silhouettes would be less visible when they are in brush or behind buildings so you would really have to pay attention to where you are running.


The AI can't stealth, there is no AI stealth behavior code done that would make the use of a camo suit for the AI having a sense, else it would definitely be there already.
If a sequel of the game becomes a thing one day, I'm fairly optimistic that we'd have a look at extending the AI behavior code to make that possible, but that definitely won't happen in RWR anymore.

Quote:
---[enemy ai personality type]: this idea isnt as spectacular as the last two, but it would be cool if different soldier types said different things. EX: eod soldiers were more mean, threatened grunt ai, said more scare inducing things as they run towards you like they do with their shotguns. and elites would be more professional, and would be saying more tactical things like yelling about flanks, or encouraging grunt ai's to hold their ground to their dying breath! it would be even cooler if they responded to each other too, like a grunt ai would squel in response to an eod threatening them, or an elite would put an eod in his place etc... this is purely to add to the character of the game.


As this is easily doable, this would still mean a lot of work, having custom chats and... translations in 9 languages. We are already planning stuff for a future update that will require a lot of translation work, we really don't need more :D

Quote:
---[completely urban map]: if a map was a whole city! more cars for cover, gas stations, street systems, light poles, more apartment complexes, city in distress ambiance...


This is a very cool idea, yes and I already started on one a long time ago. The map is on hold since almost 1.5 years now. In the close future I want to involve the community into working on that map and finish it (it will take some time though)

Quote:
---[jungle map]: if a map was a jungle! alot more brush, swamps, closely packed trees, creeks, rivers, cliffsides with the classic sketchy bridge made of wood to connect them.


A very dense vegetation is a bit problematic in RWR as it can be resource hungry. We made RWR by having the low specs people in mind who shouldn't feel excluded by more demanding maps. Palm trees for example use more than 600 polygons which is way too much to spam them.

Feel free to join the Discord community and discuss your ideas. They also work together implementing a few things into the game when we have the feeling that they are worth it.


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PostPosted: Sat Apr 21, 2018 4:54 pm 
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Joined: Fri Apr 20, 2018 9:44 pm
Posts: 2
Ahh, alright then, that's completely understandable. The response is greatly appreciated! Thanks for your time.


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