Street Veteran wrote:
Some suggestions that came up in discord discussion:
-Unit G17: @pasik make it possible for projectiles to have multiple results at the same time
This one has been on my list too. I almost started working on it at some point this year but figured the AI depends on checking the one and only trigger/result to evaluate what the projectile does. Didn't think of it back then that for most things it would be enough for the AI to check the first pair only and make decisions based on that.
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-Unit G17: @pasik also, vest layer cycling (going from last phase back to first) would be great, would make reparable vests possible
I thought this would work already.
Quote:
-Street_Veteran: @pasik add firing delay parameter to weapon so we can make rocket pod truck, ie. how long it takes to fire once the trigger is pulled first time
I've heard of a few variations of this request in the past too, e.g. allow a shooting animation to control when the firing really takes place instead of only playing a recoil animation as a response to firing the weapon (though I guess that wouldn't help with a vehicle weapon..). So far I haven't gone there as the area of logic related to it has been pretty prone to stuck characters in the past, and I prefer not see that happen again.