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Health system, bleeding
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=3399
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Author:  marsic [ Sun Dec 03, 2017 1:38 pm ]
Post subject:  Health system, bleeding

Hi!

I like idea of deadly shots, but c'mon, only in movies people die from getting shot at random spot.
And seems like only players are dying from one shot, and AI - almost never.

IRL leople crawling and suffering sometimes even hours before they die. Bullet in liver - even this is about dying in 5-15 minutes.
Some shots can knock off in case of hitting the head, heart and spine. Rest may be non-lethal at all.

Also, there is some stats, during most of 20th century conflicts, bullet hits caused about 1/3 deaths, rest are from explosions. That's why military bullets became smaller in comon and that's why military use quite light bodyarmor and helmets are not stopping bullets but frags from explosions.

I believe that would be way more realistic if players started bleeding instead of just instantly dying. And people would be forced to use medic packs more frequently.
Large calibers could knock off people and cause severe injuries which couldnt be patched.
Body armor could prevent from bleeding, getting knocked off or decrease bloodloss giving more time to get aid.

Also, maybe there could be some purpose for medical vehicle and more roleplay for team, like evacuation (secure territory for evac chopper to land and take severe injureds or some convoy missions)

Author:  Street Veteran [ Sun Dec 03, 2017 9:35 pm ]
Post subject:  Re: Health system, bleeding

Using aromr puts you in bleedout state when first lethal hit is received. Then allies can heal you.

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