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RUNNING WITH RIFLES Multiplayer

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 Post subject: SUGGESTION: ARMORY SPLIT
PostPosted: Sat Dec 24, 2016 1:45 pm 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
ok, at this point RWR has way to many guns, especally when all unlocks are well unlocked.

so for this I suggest doing a rework, and making it so the armory only unlocks faction weapons, with unlocks being moved to an alternate market.

the black market is placed on maps, each map would have 3 or 4 of these and by default they would be empty with the exception of one or two items(random per campaign). Any breifcases brought to the armory or here will unlock, unlocks at the black market.

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PostPosted: Mon Jan 02, 2017 9:17 am 
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Joined: Mon Jan 02, 2017 8:17 am
Posts: 3
I like it. My guild was playing today and we noticed a weird bug where some of the armory inventory would shift or bleed off the screen to the left after new guns were unlocked. It doesn't happen everytime and is unique to the client or the person hosting the server (ie. does not affect everyone at once). Simply reloading the map fixes the issue. Not a deal breaker, but worth mentioning.


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