It is currently Sat Apr 27, 2024 8:57 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 44 List provided by EpocDotFr | Players online 35


All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Fri Nov 04, 2016 2:46 pm 
Offline

Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
reference:https://en.wikipedia.org/wiki/M88_Recovery_Vehicle bases design http://static.progressivemediagroup.com ... covery.jpg



Concept: the m88a2 would be a co-op only vehicle designed around support, as such it would act as a limited armory and battlefield repair vehicle.


features
rear right: stash location, allows players to stash weapons on the field or use their stash from the front line.
rear left: limited armory:item list bellow
rear center: repair crane, used to repair vehicles at a moderate range, repairs 3 HP on use but has a "cooldown time" of 1 minute, meaning it is not used for mass repairing and the wrenches will still be better. (this thing is for repairing things like tanks and APC's after a battle.)

SEATS

driver
enters: front left
does: drives
AI use: NO

gunner
enters: front right
use: their gun
firing limited: can't fire at rear

repair tech
enters: rear center
use: the repair crane
limit: is limited to repairing at "turret head" location, that said the turret has a good distance from the vehicle.
repair limit: has a "30" second cool down, which will be shown by "recoil" once used the crane will recoil back into the vehicle and can not be used to back at full extension. (I know this is possible, just requires matching the retriger time and cooldown time... yes I Have been messing with recoil animations)



limited armory holds
faction: RPG, supressed pistol
all: medkit, wrench, grenades, cover deploys
armors: vest II, camo suit
unlocks: NOTHING, can not be used to unlock weapons in main armory.

_________________
I regret even hearing of this game!


Top
 Profile  
 
PostPosted: Fri Nov 04, 2016 3:24 pm 
Offline

Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Seems totally possible and a nice addition to co-op - don't have anything against this one. Although, how would it actually appear on the map? From a call, or just spawn in?


Top
 Profile  
 
PostPosted: Fri Nov 04, 2016 5:19 pm 
Offline

Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
my guess would be a map spawn one, cause on some maps it would be OP to have. (anything with the patrol boat)

_________________
I regret even hearing of this game!


Top
 Profile  
 
PostPosted: Sat Nov 05, 2016 4:56 am 
Offline
User avatar

Joined: Tue Sep 20, 2016 8:39 pm
Posts: 5
yeah sounds really cool.
probably should be a map addition. although im sure a call-in could work, too.(there would be some tweaking needed, probably, though.)


Top
 Profile  
 
PostPosted: Fri Mar 03, 2017 6:53 am 
Offline
User avatar

Joined: Sat Sep 05, 2015 1:34 am
Posts: 212
+1 i support


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group