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 Post subject: Increased Stash Capacity
PostPosted: Wed Aug 17, 2016 12:21 am 
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Joined: Sun Oct 18, 2015 8:13 pm
Posts: 5
As it is, the current stash capacity in co-op(255 I think) is easily reached by many players(especially vets). So there are some solutions I can think of:
-Just increase the Stash Capacity right off the bat: probably the most easy to implement
-Some sort of EXP progression system

I gotta stash 50 of dem op Pepperdusts ;)


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PostPosted: Wed Aug 17, 2016 7:17 am 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
One solution, and probably the best would be to:
- use the stuff in your stash or sell it

;)


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PostPosted: Wed Aug 17, 2016 8:57 am 
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Joined: Sat Oct 11, 2014 8:46 am
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Imagine if stash was like 5-10 slots only. Then rares would be rares again.


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PostPosted: Wed Aug 17, 2016 2:35 pm 
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Location: Loca-what...?
What's the point of collecting a stuff that will never be used... it's a real Scrooge's story :mrgreen:
The only things I really care(and use) are vests III and silencers.


Street Veteran wrote:
Imagine if stash was like 5-10 slots only. Then rares would be rares again.
Back to the past when stash had 20 pcs capacity...

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I work quickly, cheaply and qualitatively. You can choose only two of the three options.


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PostPosted: Thu Aug 18, 2016 9:08 am 
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long story short, we won't increase the capacity of the stash anymore. I prefered the times when it was 128 slots which made people use their stuff more but 255 is the actual value and will stay that way.
Maybe we should add a corrosion parameter in the stash container to randomly destroy items that are there for too long without being used ;))


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PostPosted: Thu Aug 18, 2016 4:28 pm 
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JackMayol wrote:
...... Maybe we should add a corrosion parameter in the stash container to randomly destroy items that are there for too long without being used ;))
Please do not even think about touching my 2 years old AK! :D

No, serious, be prepared for a multiple heart attacks if you do that... :mrgreen:

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"Ad cogitandum et agendum homo natus es"

I work quickly, cheaply and qualitatively. You can choose only two of the three options.


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PostPosted: Sat Aug 20, 2016 1:00 am 
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JackMayol wrote:
Maybe we should add a corrosion parameter in the stash container to randomly destroy items that are there for too long without being used ;))

NO
plz


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PostPosted: Fri Mar 03, 2017 6:52 am 
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Joined: Sat Sep 05, 2015 1:34 am
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+1 i support


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