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RUNNING WITH RIFLES Multiplayer

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PostPosted: Wed Jan 20, 2016 6:15 am 
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The K-50M is a North Vietnamese licensed built copy of the Soviet PPSh-41 smg. The gun is identical to the original PPSH-41 except the differences are the Barrel Shroud, the holed sleeve hand guard that covers the barrel to prevent the hand from getting burned when barrel gets overheated (similar to mg42), is shortened by 3 inches along with the barrel as well. The wooden butt stock is replaced with a retractable metal stock with added wooden pistol grip. The gun could fire the 71 drum magazine, but is generally restricted to the 35 round magazine because the retracted stock prevents the drum from being used.

The technical modifications seems to be primarily to cut manufacturing costs. The gun is internally identical

This weapon should be added! An MP40 style PPSH, this is definitely exotic.

The weapon saw major service in the Vietnam war by soldiers on the Communist side.
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aussie soldier with captured K-50M

https://www.awm.gov.au/collection/P04668.936
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35461 Warrant Officer 2 (WO2) Keith Owen (Windy) Winbank stands and looks down the sights of a captured K-50M submachine gun
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Suggested Stats:
Price: 250
Magazine size: 35
Rate of Fire: 900-1000
Accuracy Factor: 1
Recoil: .7
Recoil Recovery: 3
Kill Probability: .63
Commoness: .0002
Velocity: 110m/s
Decay start time: .35
Decay end time: .45

Stats revamped


Last edited by RefrigerRaider on Fri Mar 04, 2016 8:49 pm, edited 2 times in total.

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PostPosted: Fri Mar 04, 2016 7:15 pm 
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revamped the stats. made some improvements


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PostPosted: Fri Mar 04, 2016 9:33 pm 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
I can tell you this, most weapon ideas only get concedered if the person with the idea actually makes the weapon and proves it is balanced.

Even then I think the game is at the point where there isn't much left weapon wise, there are a few coming in the future (like 2 or 3) but that is about it.

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PostPosted: Fri Mar 04, 2016 11:16 pm 
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if only i know how to code and video graphic design, which i have no experience in :(


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PostPosted: Fri Mar 04, 2016 11:57 pm 
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RefrigerRaider wrote:
if only i know how to code and video graphic design, which i have no experience in :(


Neither do I, neither of those are needed to mod weapons for RWR.

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PostPosted: Sat Mar 05, 2016 12:02 am 
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warbrand2 wrote:
RefrigerRaider wrote:
if only i know how to code and video graphic design, which i have no experience in :(


Neither do I, neither of those are needed to mod weapons for RWR.

how do i make models though?
show me how to mod weapons.


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PostPosted: Sat Mar 05, 2016 12:05 am 
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do you like this concept?


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PostPosted: Sat Mar 05, 2016 12:11 am 
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RefrigerRaider wrote:
warbrand2 wrote:
RefrigerRaider wrote:
if only i know how to code and video graphic design, which i have no experience in :(


Neither do I, neither of those are needed to mod weapons for RWR.

how do i make models though?
show me how to mod weapons.


viewtopic.php?f=4&t=363

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PostPosted: Sat Mar 05, 2016 12:15 am 
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i use mac though and that thing isnt compatible


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PostPosted: Sat Mar 05, 2016 12:54 am 
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RefrigerRaider wrote:
i use mac though and that thing isnt compatible



then google voxel editor and find one that is. though then you would require a converter and I forget the link to that.

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