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 Post subject: Add Chinese language?
PostPosted: Sat Feb 06, 2016 10:34 pm 
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Joined: Sat Feb 06, 2016 10:29 pm
Posts: 2
Can consider adding the Chinese language


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PostPosted: Sun Feb 07, 2016 1:00 am 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
Not sure if it's possible to be implemented, but here are some threads about:
- viewtopic.php?f=2&t=2317
- viewtopic.php?f=6&t=1547
- viewtopic.php?f=9&t=1098

The devs would give you the best answer, of course. :)

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PostPosted: Sun Feb 07, 2016 10:45 am 
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Location: Western Europe
Thanks for the translation files GreenTheRabbit, is that your own work?

We, at Modulaatio Games already studied the feasibility to add Chinese language and we came pretty far already. Of course the game uses bitmap fonts which would need to be generated and the keys are mapped differently than with latin letter so all in all it requires more work than just translating in e.g. Spanish or French, which basically consist almost entirely in translation effort.

In the files you provided there are some English leftovers, like for example this here:

Quote:
<comment key="Squad, get in" />
<comment key="Squad, get in" text="小队,跳入" />
<comment key="Squad, get in" text="小队,占领车辆" />


From this example for that key the soldier would say 66% of the time one of those 2 Chinese text quotes and 33% he would say "Squad, get in" as it has no translation. If a key has no text="...", it will use the key as text on default.
An alternative would be just to remove the first line entirely so that the soldier would only choose between 2 possibilities, or to copy paste one of the 2 other texts in the first line like for example:

Quote:
<comment key="Squad, get in" text="小队,跳入" />
<comment key="Squad, get in" text="小队,跳入" />
<comment key="Squad, get in" text="小队,占领车辆" />


In this example the probability would be 66% that he says the first text and 33%, the last.

If you could get that done, it would be awesome and I am pretty sure we can concentrate again on having a Chinese language support :)


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