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RUNNING WITH RIFLES Multiplayer

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 Post subject: Wall Peeking
PostPosted: Fri Jan 29, 2016 1:50 am 
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Joined: Wed Jan 27, 2016 2:50 am
Posts: 3
I think this game could really benefit from some wall peeking. A semi-cover and shoot around corners type mechanic.

Because in real life you would use corners for cover as much as you would say a wall. I find especially if you're stealthing that if you miss your shot (or shoot the wall in front of you) the ai will just rush around the corner and blow you away (or stab you) while you are desperately trying to pop out just enough for your own bullets to stop hitting the wall in front of you.

I reckon you could balance this by having an accuracy penalty on your second or third shot...

What do you guys think?


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