Dabila wrote:
but you can not load mods
the idea is good, it would be excellent for testing , but it would need to be on a map where you could load the mods
You can insta-load overlays, and a specific map if needed, by launching RWR with command line parameters, e.g.
rwr_game.exe map=media/packages/vanilla/maps/lobby overlay=media/overlays/my_mod
There's a place in Steam too for adding command line parameters, if you prefer using it to launch RWR.
As for the main topic, while not really an absolute ideal solution, you could e.g. copy the lobby map and modify it to suit your needs better. You could make it spawn more friendly soldiers and disable friendly fire to use them as test targets.
It's also possible to reload weapon settings while the game is still running, to save some time with tests (not entirely sure how reliable this is currently, but we used it a lot at some point):
* create a file reload.txt in the game installation folder
* launch RWR in debug mode, with command line parameter
debugmode* edit reload.txt to include your target weapon filenames (filenames only, no paths) each on their own line
* make any change you need in the weapon file
* press F8 in game to reload all files listed in reload.txt
In addition to weapons, vehicles, materials, textures and meshes can be reloaded this way. It's also possible to reload the nearby area around the local player in the map (objects.svg) by pressing Ctrl-F8.