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Rankings & Difficulty http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=25 |
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Author: | God [ Wed Jun 29, 2011 2:49 pm ] |
Post subject: | Rankings & Difficulty |
I do hope the current system of rankings is scrapped once the pre-alpha presentation is over with. I think it's better that people be forced to rank up if they want to lead others. Game length I would imagine would be increased, as it's quicker for me to just lead people to fights than waiting for them to erupt and your teammates to advance. That being said though, I don't think the timing on those latter events need to be changed, I felt their pacing was actually just right. I also hope the difficulty will get racked up. If the game philosophy is one persistent war - then the less territory you have the weaker the enemy gets, and the more territory you get the stronger the enemy gets - then that's one possible though. |
Author: | OzyThesage [ Wed Jun 29, 2011 5:14 pm ] |
Post subject: | Re: Rankings & Difficulty |
I'm not sure what you're trying to say about the ranking system. You already have to rank up before you can lead others. Nobody will follow you as a private. As for the difficulty, I'm thinking that every side should have a set amount of soldiers on the field at any given time... let's say 100 just to get a number out. If each side has 100 soldiers out at a time, that means that if there's 10 capture points and each team holds five, each point has 20 soldiers on it, assuming absolutely nobody is attacking anything and you have the same amount of people guarding the frontlines as they do guarding the territories behind their lines.. Then let's say you have fought the enemy back to the last objective. You'd have your army fighting against 100 enemies on the cap since it's essentially their Alamo/last stand. That would be one way to increase difficulty as you win territories, at least. |
Author: | ChloChlo [ Wed Jun 29, 2011 7:45 pm ] |
Post subject: | Re: Rankings & Difficulty |
OzyThesage wrote: I'm not sure what you're trying to say about the ranking system. You already have to rank up before you can lead others. Nobody will follow you as a private. As for the difficulty, I'm thinking that every side should have a set amount of soldiers on the field at any given time... let's say 100 just to get a number out. If each side has 100 soldiers out at a time, that means that if there's 10 capture points and each team holds five, each point has 20 soldiers on it, assuming absolutely nobody is attacking anything and you have the same amount of people guarding the frontlines as they do guarding the territories behind their lines.. Then let's say you have fought the enemy back to the last objective. You'd have your army fighting against 100 enemies on the cap since it's essentially their Alamo/last stand. That would be one way to increase difficulty as you win territories, at least. Dudunddunnnn, I'm lovin' this! |
Author: | Rendered [ Wed Jun 29, 2011 7:54 pm ] |
Post subject: | Re: Rankings & Difficulty |
OzyThesage wrote: I'm not sure what you're trying to say about the ranking system. You already have to rank up before you can lead others. Nobody will follow you as a private. As for the difficulty, I'm thinking that every side should have a set amount of soldiers on the field at any given time... let's say 100 just to get a number out. If each side has 100 soldiers out at a time, that means that if there's 10 capture points and each team holds five, each point has 20 soldiers on it, assuming absolutely nobody is attacking anything and you have the same amount of people guarding the frontlines as they do guarding the territories behind their lines.. Then let's say you have fought the enemy back to the last objective. You'd have your army fighting against 100 enemies on the cap since it's essentially their Alamo/last stand. That would be one way to increase difficulty as you win territories, at least. I thought about suggesting that, but was too lazy to suggest it. Perfect idea FOR. THE. WIN. |
Author: | pasik [ Wed Jun 29, 2011 8:01 pm ] |
Post subject: | Re: Rankings & Difficulty |
OzyThesage wrote: I'm not sure what you're trying to say about the ranking system. You already have to rank up before you can lead others. Nobody will follow you as a private. As for the difficulty, I'm thinking that every side should have a set amount of soldiers on the field at any given time... let's say 100 just to get a number out. If each side has 100 soldiers out at a time, that means that if there's 10 capture points and each team holds five, each point has 20 soldiers on it, assuming absolutely nobody is attacking anything and you have the same amount of people guarding the frontlines as they do guarding the territories behind their lines.. Then let's say you have fought the enemy back to the last objective. You'd have your army fighting against 100 enemies on the cap since it's essentially their Alamo/last stand. That would be one way to increase difficulty as you win territories, at least. This is definitely something worth to try how it plays out. |
Author: | Rendered [ Wed Jun 29, 2011 8:09 pm ] |
Post subject: | Re: Rankings & Difficulty |
pasik wrote: OzyThesage wrote: I'm not sure what you're trying to say about the ranking system. You already have to rank up before you can lead others. Nobody will follow you as a private. As for the difficulty, I'm thinking that every side should have a set amount of soldiers on the field at any given time... let's say 100 just to get a number out. If each side has 100 soldiers out at a time, that means that if there's 10 capture points and each team holds five, each point has 20 soldiers on it, assuming absolutely nobody is attacking anything and you have the same amount of people guarding the frontlines as they do guarding the territories behind their lines.. Then let's say you have fought the enemy back to the last objective. You'd have your army fighting against 100 enemies on the cap since it's essentially their Alamo/last stand. That would be one way to increase difficulty as you win territories, at least. This is definitely something worth to try how it plays out. How about making it adjustable, with an options slider? ![]() |
Author: | Imxset21 [ Wed Jun 29, 2011 9:37 pm ] |
Post subject: | Re: Rankings & Difficulty |
Rendered wrote: pasik wrote: OzyThesage wrote: I'm not sure what you're trying to say about the ranking system. You already have to rank up before you can lead others. Nobody will follow you as a private. As for the difficulty, I'm thinking that every side should have a set amount of soldiers on the field at any given time... let's say 100 just to get a number out. If each side has 100 soldiers out at a time, that means that if there's 10 capture points and each team holds five, each point has 20 soldiers on it, assuming absolutely nobody is attacking anything and you have the same amount of people guarding the frontlines as they do guarding the territories behind their lines.. Then let's say you have fought the enemy back to the last objective. You'd have your army fighting against 100 enemies on the cap since it's essentially their Alamo/last stand. That would be one way to increase difficulty as you win territories, at least. This is definitely something worth to try how it plays out. How about making it adjustable, with an options slider? ![]() Well, actually, maybe it'd be incorporated with the difficulty suggestion. You know, Easy means that there'd be 70 enemies at the end, Medium 85, Hard 100. That way, as the game progresses, it gets harder, but the difficulty "slope" is easier on Easy. |
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