Jason9mm wrote:
pasik wrote:
you probably shouldn't be worried over how many soldiers your nation has in defence in a base far away from you, as it's mostly not your task to fix.
Funnily enough, a defence situation was precisely my imaginary test scenario too. The way I thought about was that it would be bad if the player lost a base because there was clearly not enough defenders there. While it's not technically the player's issue to fix or worry about, in practice it easily may be. Player's influence on the outcome of battles is arguably bigger than that of any single AI player, so a brave player could single handedly hold a base for a while... If he'd know about the situation in the first place.
Of course seeing a base horribly outpowered on the other side of the map could make the player worry or even go on an ill-adviced marathon relocation effort, but still, I'd err on the side of too much information here. Players, and I for sure, have a tendency to ignore information they learn not to consider critical.
And, actually, only showing the nearby friendlies just might be an example of an unfortunate compromise. It could easily confuse the player, if it's not somehow explicitly presented that "this is as far as you're ever going to see, there is friendlies beyond that even if you don't seem them". Also, some players might prefer to always move with the biggest pack of friendlies they can find ("I want to see as many guys firing as possible!" or "I like to be in a group"), while others might want to be the lone wolf commando. Knowing where the friendlies are enables both of these.
I don't really buy the idea of getting confused about the limited visibility, it's really common for games to have similar systems even without clear indicators of range.
Anyway, the direction where I've been taking the map so far, is that it's supposed to visually show you the stuff that is within your current range of either seeing or hearing things (that hasn't been implemented, it was my next intention though) or stuff that you've been let known by the radio. In addition to navigation, the map would work as your soldier's automatic memory, that forgets stuff that are most probably no longer valid, hence the range, instead of an all seeing satellite camera feedback gadget. I don't know if it's a good idea or not.
I can't explain it in clear words as it's still just a hunch, but I'm seeing something slightly intriguing in it that you'd have to live with some level of unawareness even of the doings of your own nation's teams. Maybe it has something to do with such things that it would create more surprises or it would be hard to prepare for some events and it would perhaps generate more urgent and important threats which is fun. Or maybe it's a learning thing, that you need to explore and pay attention on how the AI works or something.
Anyhow, getting back to what you said about losing a base due to having too few soldiers there. I think you're not likely to just lose a base all of sudden as if it would be a huge surprise that it happened. Let's see some scenarios.
1) You've just conquered a new base, or your nation has without you, so the odds are that there are no defenders there in the base, maybe the only defending team is yours, and you and any other AI team probably lost many men in the attack. If you'd now leave the area, you'd know that you just left a base pretty much unguarded which will be highly vulnerable to enemy attacks, even without seeing the fact on the map. So, if you did that and the enemy took the base back, you probably learned something that day and on the next time stayed in the base to defend it until the reinforcements came. The commander sends defending teams to a new base immediately and they'll be there as soon as possible. While the commander sends teams to the new base, he makes sure that it doesn't diminish the defence in any old base too much.
2) Your nation has a base near the border, it's been there a while now and there hasn't been any recent attacks on it, the odds are (if you rely on your superiors) that you have a pretty decent defence there. Now, the enemy has started an attack there. When the fighting starts, you immediately get a signal for help about it if you're not there .."Meh, they can handle it alone". Ok, they actually manage to stop the attack, you'd get notified about it by the radio and you'd see on your map that the danger indicator is gone. Wheh! By now you should've calculated that there's a big chance that the defence in the base has weakened from the attack, so it might be a good idea to go there and check it out and possibly stay there to support them. Also, it's a pretty obvious hint that that's the base the enemy will hit again. Again, you didn't need to see the actual soldiers on your map, you estimated things and went there to see what's the situation. If you didn't go there, and the enemy captured the base on the next attack wave, you probably just learned something again.
This post is getting out of hands in length, I better go buy a new laptop instead
