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bulldozer and deployibles
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=2343
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Author:  warbrand2 [ Sat May 23, 2015 7:22 pm ]
Post subject:  bulldozer and deployibles

Just two ideas for the more combat engineer stile players.



FIRST BULLDOZERS

Green:http://www.army-technology.com/projects/7054/images/141414/large/3-image.jpg
max speed: 15
health: 2.5
brown:http://www.military-today.com/engineering/m9_ace.jpg
max speed: 10
health: 3
grey:http://army-uk.com/stock/fotobig/955_DSC02485.JPG
max speed 18
health: 2

use of combat dozers, the bulldozers are a unique combat vehicle that only has a driver seat but their plow will instantly destroy any and all deployed items from sandbags, to mortars, to even deco cars and metal crates. the dozer is used to clear out defensive lines.

AI use: the AI will try to drive this through enemy lines, though it will target any enemy deployable and I mean any, with exception of ones on roofs. this means a bulldozer will mean the end of a minigun line.

Player use: the player can do what ever they want with this, the plow at the front acts as a large riot shield blocking standard bullets, low grade explosives and even high grade explosives (immune to all damage from the front) so this makes a great line pusher, just be warned it is slow and easy to destroy from the sides.

SEATS
driver seat
1x gunner seat
green: a gun on top standard mg same model as green tank (360 degree gun)
brown: a gun over the glass thing, standard mg no armor(360 degree gun)
grey: rear facing HMG(minigun) 90 degree defense limit.


Now to justify this a bit.

DEPLOY ITEMS

right now the AI only uses sand bags but I think it would be epic if the soldiers deployed other items around the map form mines to tank traps which only a bulldozer can destroy, to barbed wire which does mostly nothing but blocks small vehicles and troop movement.


the deployables

barbed wire
info: jsut the barbed wire sections you see on maps, doesn't do much, but maybe wound soldiers that try and jump over it, there for making it a good area blocker.

TANK Trap
info: heavy barrier only a bulldozer can remove

mines
info: comes in two forms AP and AT, AP do low damage but have a high blast range, while AT do high damage but have a low blast range. (requires AI to recognize explosives and probably a mine sweeper)


target designator
info: a tripod with a pair of binoculars on it, has 1.55x zoom and allows the user to designate single targets for a howitzer. (on single player maps the enemy may have a howitzer that allows them to use these, destroying it removes it... the players team would have one two)


Remote turret
info: a small 50 round belted m60 on a motion sensor unit with IF tags(detects friendlies) this thing has a 90 degree firing cone and only has a 0.25 kill chance per shot, but players and AI's can place them anywhere a standard MG can be placed. (this is mostly for modding resources as remote turrets or auto turrets would be cool bur right now they require impossible rank AI's to be placed in them)

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