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armor concept: EOD ARMOR
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=2308
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Author:  warbrand2 [ Fri May 01, 2015 12:17 am ]
Post subject:  armor concept: EOD ARMOR

design bases

Image
Image
Image
Image
video on reference
http://www.g4tv.com/videos/54774/the-navy-eod-bomb-suit/



Vest info: the vest IV or juggernaut suit as commonly nicknamed by infantry is a heavily modified bomb disposal suit equipped with high grade Kevlar and flak plates. This suit can take sustained fire from small arms with out pause and explosives with little but some shaken nerves.


VEST HITS: 4


hit one
bullet: no effect
explosive: no effect
stun: no effect
knife: wound

hit two
bullet: no effect
explosive: no effect
stun: no effect
knife: wound

hit three
bullet: wound
explosive: stun
stun: no effect
knife: kill

hit four
bullet: wound
explosive: wound
stun: stun
knife: kill

suit limit
the juggernaut suit is so heavy that the user can not go prone while using the suit, also their movement speed is cut by a bit, if used with [redacted] slows user to a walk even while running.


NPC WITH SUIT

EOD soldiers are found with this vest, they are rarer then officers/elite soldiers and are NOT armed with rare weapons.

EOD WEAPON LIST
Primary: faction AR, faction, shotgun, faction suppressed SMG, faction unlocks.
secondary: riot shield
grenade: C4x2 (will attempt to plant on tanks, and detonate... if possible)

EOD AI quirk: if sees an enemy C4, tank mine, or claymore, will disarm it. (would allow for mines in standard play as there would be an AI that can take care of them)


AI problems
1: would require code for the AI's to recognize C4, remote explosives, and mines.
2: would require code for AI's to use C4 and claymores (any AI can place any AI can detonate, unlike player ones where only the player that placed can detonate)
3: would require mines that can detect team.... probably the hardest part and least likely, though not really needed.


CONCEPT FILES
note: I am working on this concept.

SOLDER MODELS
Green: http://www.mediafire.com/view/jfyxatsb8 ... _a1eod.xml
GREY: http://www.mediafire.com/view/86wordz57 ... _b1eod.xml
BROWN: NA

test file: http://www.mediafire.com/download/7w24a ... D_vest.rar

AI test file: NA

plan: I am going to work on this off and on for a while, once the basics are done, the vest and the soldier using them will submit to the devs, though I highly doubt they will accept the concept.

plan stages
1. models: 100% complete
2. vest: 100% complete
3: soldier: 0% complete

Author:  mattknulty [ Sun May 03, 2015 9:29 am ]
Post subject:  Re: armor concept: EOD ARMOR

I love the designs i think its awesome.

Author:  bobbob [ Wed Jul 22, 2015 7:38 pm ]
Post subject:  Re: armor concept: EOD ARMOR

I work with blender is there any way you can give me this model in dae, fbx, 3dxml, obj, or even teach me how to open this document in blender or unity, because all it is when I open the file is a bunch of code. Thank you

Author:  warbrand2 [ Wed Jul 22, 2015 9:48 pm ]
Post subject:  Re: armor concept: EOD ARMOR

the files given can not be opened in blender or most model makers you must use viewtopic.php?f=4&t=363 to open it.

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