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armor concept: EOD ARMOR http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=2308 |
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Author: | warbrand2 [ Fri May 01, 2015 12:17 am ] |
Post subject: | armor concept: EOD ARMOR |
design bases ![]() ![]() ![]() ![]() video on reference http://www.g4tv.com/videos/54774/the-navy-eod-bomb-suit/ Vest info: the vest IV or juggernaut suit as commonly nicknamed by infantry is a heavily modified bomb disposal suit equipped with high grade Kevlar and flak plates. This suit can take sustained fire from small arms with out pause and explosives with little but some shaken nerves. VEST HITS: 4 hit one bullet: no effect explosive: no effect stun: no effect knife: wound hit two bullet: no effect explosive: no effect stun: no effect knife: wound hit three bullet: wound explosive: stun stun: no effect knife: kill hit four bullet: wound explosive: wound stun: stun knife: kill suit limit the juggernaut suit is so heavy that the user can not go prone while using the suit, also their movement speed is cut by a bit, if used with [redacted] slows user to a walk even while running. NPC WITH SUIT EOD soldiers are found with this vest, they are rarer then officers/elite soldiers and are NOT armed with rare weapons. EOD WEAPON LIST Primary: faction AR, faction, shotgun, faction suppressed SMG, faction unlocks. secondary: riot shield grenade: C4x2 (will attempt to plant on tanks, and detonate... if possible) EOD AI quirk: if sees an enemy C4, tank mine, or claymore, will disarm it. (would allow for mines in standard play as there would be an AI that can take care of them) AI problems 1: would require code for the AI's to recognize C4, remote explosives, and mines. 2: would require code for AI's to use C4 and claymores (any AI can place any AI can detonate, unlike player ones where only the player that placed can detonate) 3: would require mines that can detect team.... probably the hardest part and least likely, though not really needed. CONCEPT FILES note: I am working on this concept. SOLDER MODELS Green: http://www.mediafire.com/view/jfyxatsb8 ... _a1eod.xml GREY: http://www.mediafire.com/view/86wordz57 ... _b1eod.xml BROWN: NA test file: http://www.mediafire.com/download/7w24a ... D_vest.rar AI test file: NA plan: I am going to work on this off and on for a while, once the basics are done, the vest and the soldier using them will submit to the devs, though I highly doubt they will accept the concept. plan stages 1. models: 100% complete 2. vest: 100% complete 3: soldier: 0% complete |
Author: | mattknulty [ Sun May 03, 2015 9:29 am ] |
Post subject: | Re: armor concept: EOD ARMOR |
I love the designs i think its awesome. |
Author: | bobbob [ Wed Jul 22, 2015 7:38 pm ] |
Post subject: | Re: armor concept: EOD ARMOR |
I work with blender is there any way you can give me this model in dae, fbx, 3dxml, obj, or even teach me how to open this document in blender or unity, because all it is when I open the file is a bunch of code. Thank you |
Author: | warbrand2 [ Wed Jul 22, 2015 9:48 pm ] |
Post subject: | Re: armor concept: EOD ARMOR |
the files given can not be opened in blender or most model makers you must use viewtopic.php?f=4&t=363 to open it. |
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