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PostPosted: Mon Feb 16, 2015 1:34 pm 
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Joined: Sun Feb 15, 2015 4:38 pm
Posts: 20
Hi people.
Why not do a army force support call?
I mean a call for squads from other bases of your faction that coming to your location?
That will provide a lot of help than paratroop call.
But with a lot of cost. (Any ai squad that accept the call, will cost 200 rp.So, if you have 400 rp and you make a this call, to your AO will come only 2 squads.)

AI squads will come with seek 'n' destroy mission to your AO.
After coming, AI squad leader start 1.3 minute timer. After time is up, squad leader will lead his soldier back to the base.

Also, it is should be available for high-ranked player and mini-bosses.
It will prevent squad spamming.
And at least one AI squad should come if that call appear.

Mainly it will useful if assault is stucks.

sorry for my poor knowledge of the language.


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PostPosted: Mon Feb 16, 2015 5:29 pm 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
Viet King wrote:
Hi people.
Why not do a army force support call?
I mean a call for squads from other bases of your faction that coming to your location?
That will provide a lot of help than paratroop call.
But with a lot of cost. (Any ai squad that accept the call, will cost 200 rp.So, if you have 400 rp and you make a this call, to your AO will come only 2 squads.)

AI squads will come with seek 'n' destroy mission to your AO.
After coming, AI squad leader start 1.3 minute timer. After time is up, squad leader will lead his soldier back to the base.

Also, it is should be available for high-ranked player and mini-bosses.
It will prevent squad spamming.
And at least one AI squad should come if that call appear.

Mainly it will useful if assault is stucks.

sorry for my poor knowledge of the language.


I really like this idea,, would be extremely helpful during stealth seek and destroy missions :)


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PostPosted: Mon Feb 16, 2015 7:26 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
One way to mod it, at least, is by spawning a dummy vehicle with the call, possibly invisible or maybe make it look like a flare, that has protectors value set as many as you wish the commander AI to allocate troops to that location.


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PostPosted: Tue Feb 17, 2015 5:19 am 
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Joined: Sun Feb 15, 2015 4:38 pm
Posts: 20
pasik wrote:
One way to mod it, at least, is by spawning a dummy vehicle with the call, possibly invisible or maybe make it look like a flare, that has protectors value set as many as you wish the commander AI to allocate troops to that location.

Alright.


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