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Steamworks
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=6&t=2010
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Author:  PhilipPino [ Fri Jan 09, 2015 8:41 pm ]
Post subject:  Steamworks

Hello and sorry for my bad english,

I can not understand why indie developers do not work from the start with the Steamworks API.
It is free, it takes your work and server load... forever. Steam is and remains the future platform.


The gaming community (your customer) earn the most benefits:
  • Simple masterserver (Steam->Server, also outside of the game)
  • Network connection is based on the Steamwork API
  • Steam ports= no one have problems
  • Steam statistics und achievements+ more community fetures
  • Valve Anti-Cheat
  • Voice API
  • Join friend from friendlist
  • Use Steam Accout Infos = no account system

For PS or Xbox you must also take a Network API, why not for PC?
And yes the "fucking" Desura... gives him a Steam upgrade... Desura have no future, sorry ;)

Edit: I forgot... https://partner.steamgames.com/

Author:  pasik [ Fri Jan 09, 2015 8:58 pm ]
Post subject:  Re: Steamworks

PhilipPino wrote:
I can not understand why indie developers do not work from the start with the Steamworks API.
It is free, it takes your work and server load... forever. Steam is and remains the future platform.


One thing at least often is that Steamworks SDK and documentation can not be accessed by developers until the game has at least got through Steam Greenlight. For RWR, that meant we got access to that stuff after the game had already been 2-3 years under development, already having a functional online implementation and related services for around 2 years.

Now sure, we could and would very much like to upgrade and start using these services also provided by Steam, as it would make the game sit nicely inside Steam utilizing it to max potential. The Steam integration just tends to be pushed away as lower priority task given how things work reasonably well without it.

I'd personally be mostly interested about having Steam stats and achievements in place. Most of the others are redundant or already used (e.g. Join friend's game).

Note that having the game in Desura doesn't mean we can't use Steamworks services.

A good point with not integrating the online stuff too deep with Steam is that pirates can play too, means more players.

Author:  PhilipPino [ Fri Jan 09, 2015 9:13 pm ]
Post subject:  Re: Steamworks

Quote:
A good point with not integrating the online stuff too deep with Steam is that pirates can play too, means more players


Hmm? but why? The game cost only ~10€ :D most peole pay for a low price game simply for the convenience...

ok if you mean... I do not know yet your system... but soon^^

Author:  pasik [ Fri Jan 09, 2015 10:01 pm ]
Post subject:  Re: Steamworks

PhilipPino wrote:
Quote:
A good point with not integrating the online stuff too deep with Steam is that pirates can play too, means more players


Hmm? but why? The game cost only ~10€ :D most peole pay for a low price game simply for the convenience...

ok if you mean... I do not know yet your system... but soon^^

There are always people who don't pay for games, almost living by that principle, and I'm ok with that; merely saying we are not actively trying to push pirates out of the game :)

Steamworks is a fine system and I would prefer RWR using more of it. We just need to pick the right time to work in the extended support.

Author:  Opt_0 [ Fri Jan 09, 2015 10:20 pm ]
Post subject:  Re: Steamworks

I have a feeling if you add Steam Workshop to Steam+RWR it'll bring in a lot of people. Maybe not adding it right now. But someday. Especially if you can make a solid map editor tutorial or something. Or provide info on the tools used to mod for this game. It makes an easy platform for more casual gamers to auto-install mods and manage them. Which I think could open up the interest in making mods. Plus with RWR file size and Steams Workshop file size restrictions (although large I think) it really wouldn't be a problem for people to really create and publish it in an easy format. It's all about accessibility.

Author:  Testpilot14 [ Fri Jan 09, 2015 11:00 pm ]
Post subject:  Re: Steamworks

Opt_0 wrote:
. Especially if you can make a solid map editor tutorial or something. Or provide info on the tools used to mod for this game.


This would be SOOOO nice, I have been itching to get back into modding for this game but haven't due to my laziness :roll: and my want to map edit but not having an idea of how to do so.

Author:  pasik [ Fri Jan 09, 2015 11:33 pm ]
Post subject:  Re: Steamworks

Ah, Steam Workshop, definite hopeful yes :D It'll be fair amount of work to get it setup, but it'll be worth it, I'm sure. We do need to postpone it to happen after 1.0 though, but we have some other goodies coming in the line post-launch anyway, so Steam Workshop will make a nice addition there.

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